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I haven't really thought about how to handle prisoners/slaves yet. I think maybe only let toddlers feed autonomously from adults of the same faction and social class, and need the intervention of another adult (or maybe even player intervention) to cross those boundaries?
As I said, needs some thought. I'll try not to make it too creepy haha.
I can double check that the Toddlers code is working as intended, when I get the time.
But Toddlers gets the body textures from the ones defined by the race for babies, or failing that from the children, and some races don't have separate textures for babies or children, or are just kinda weirdly configured.
I advise testing whether infants (ie babies without Toddlers mod, or 0yo babies with Toddlers) have the correct graphic. It's usually hidden under the swaddling graphic when they're alive but visible when they're dead.
If the infants have the correct graphic, the problem is with the Toddlers code, and I'll need to fix it. (Let me know.) If the infants also have an incorrect graphic, you'll need to report it to the author of the race mod in question.
Would this include prisoners or slaves? I rarely have prisoners but it would be... kind of funny. I'm just getting chills about this because having my mouselings "falling off" their cribs was horrible. You fixed this already, no worries.
Theoretically, if you have a bath or washtub, they can bathe the babies which adds both Hygiene and Play. I'm gonna check if that's still working, if it's stopped happening.
Babies can be carried to downed or unconscious moms and breastfeed from them - this is vanilla Biotech behaviour (I believe?). Having an adult take them to the lactating pawn will still be necessary for infants whatever I add. Probably for younger toddlers as well.
What I'd be considering adding is having older toddlers be able to effectively climb onto the lactating pawn to breastfeed rather than needing a second adult's help. Which I think should be doable.
(All feature additions are on hold until I finish the 1.6 updates, but I'm _nearly_ there now.)
And techincally, a baby knows how to "hit" a breast to make milk flow. the problem here is, that babies who, still need milk, can't move on their own. I doubt, you can solve this realistically.
That is both pretty weird and pretty technical but I see what you mean. I'll have a think about how I'd implement it.
I don't think I set bathing to require low Play. I'll double check that it's still working in 1.6 - thanks for bringing it to my attention.
But could a toddler, hypothetically, interact with a comatose pawn to breastfeed "by themselves" ? The question came up after my yttakin colony had to manually haul babies to the mother.
It certainly would be a feature I wouldn't mind seeing, as it would free up a bit of hauling toddlers around
And speaking of toddlers, perhaps it's just a perspective bias, but I haven't really seen babies/toddlers being bathed lately, only washed.
Is it because of needing BOTH hygiene low and recreation low ? I find it adorable anytime it happens.
I wasn't able to replicate your issue with just Toddlers. (Adults would keep playing with sleeping babies, but they wouldn't get stuck.)
I've added a check to force them to stop playing if the baby falls asleep, which hopefully will also eliminate your issue, but let me know.
Dang. I did not think I touched anything that would interact with that, but I'll take a look, thanks for reporting.
If you open the options menu there's a button to take you to the log file folder, where you'll find a file called Player.log. You can copy the contents of that into a site like Pastebin in order to get a link you can give to me (or another modder, for future reference).
I have managed to replicate your animation issue so I should be able to tackle it with or without log.
It doesn't throw an exception for me though, it just doesn't work. So the error you're getting at the toybox might be unrelated to the animation issue, and I won't be able to solve that error unless I can replicate that one too.
Thanks for reporting, as always.
Pushed a fix for the loneliness issues. If you're not seeing a change, try forcing Steam to redownload the mod to make sure you have the latest files. If you definitely have the latest files and it's still not fixed for you, let me know.
I'm not able to replicate your issue. If it's repeatable for you, can you give me more detail on exactly when it happens? Is it only under certain circumstances? Does the error occur when the toddler sets out to play with the toys, or while they're at the toybox playing?
Could you turn on job logging for the toddler using the debug tools before the error happens, and share the full log covering the error?
Just one slight problem, the children are getting lonely, despite having more than enough adult interactions/play.
The adults also don't seem to play with children to remedy that, perhaps due to full "Play" bar.
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 51619D31] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2
Yeah, the vac crib would more be aimed at protecting infants and young toddlers in the event of emergency. And yes, insulation also sounds important (although depending on how hard that is to implement, that function might have to be dependent on Soft Warm Beds.) A bubble sounds really funny, like a vacuum-safe hamster ball for your kids.
For now I've gone ahead and added the vacsuit helmet and kid vacsuit to the list of things wearable by babies.
Once I'm done updating things to 1.6 I might come back and add separate baby versions for those who enjoy the added challenge and/or realism of having to make separate clothes for babies.
I'm also interested in the idea someone suggested below of a vacuum-sealed crib but that will take more implementation.
Is your baby a non-standard species, or using a non-standard body type?
If not, try unsubscribing and resubscribing (might need to do it a few times until you see Steam actually re-downloading the mod files) to make sure you have all the files.
There is supposed to be a job driver that makes them go play with lonely babies regardless of their Play level, but the logic or the numbers might not be quite right -- I'll look into it. Thanks for reporting.
If it still says 1.5 your game has probably not successfully downloaded the new files. (I'm seeing a lot of people have similar issues with getting their mods to update to 1.6.) Try unsubscribing and resubscribing. You may need to do it a couple of times, ideally you want to see the "downloading" bar on Steam to see that it's actually grabbing new data.
If we die, we die.
Please be aware that the HAR compatibility has only been extremely lightly tested for 1.6. Full testing is on my to do list but won't be immediate.
Thanks everyone for the patience and for the continued feedback!
@deltaplays010
Odyssey compat will be a second update, or multiple, after base 1.6 compat is done (which is nearly there, wooo!).
It'll be a little while because I'm prioritising finishing updating my other mods to 1.6 first. Odyssey patches for some of my other mods may also be higher priority if they actually break with Odyssey, rather than just wanting new features.
Vacsuits for babies is definitely going to be a thing. Vacuum-safe crib also sounds like a great idea, but will probably take more work (and therefore more time). I'll make other decisions after I've played about with Odyssey for a bit - but suggestions are always welcome!
Ah! I had not even considered what would happen if they aged up - yeah I'll patch that.
@1340815253
Yes absolutely, but Odyssey-specific patches will be after getting all my stuff updated to 1.6. ^_^
I may have forgotten to set the frequency of the undressing state back to a sane value after testing. Whoops. Should be fixed in the most recent commit.
I'll take a look at the refugee crash. That's not too far off the intended behaviour (although they should probably attempt to play, too), but if it's a small enough area to look and feel weird it does want taking a look at.
Crying and giggling should be equal rates at precisely 50% happiness. Crying is meant to be more common at low happiness than giggling is at high happiness, but I'll fiddle with the curve a bit because it may be increasing too sharply at only-a-bit-less-than 50% atm. (Hasn't changed from 1.5 as far as I can tell, but I think you're right about the tuning not being quite right.)
Thanks so much for taking the time to give feedback.