Dwarf Fortress

Dwarf Fortress

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Lotsa Names v7
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Tags: mod
File Size
Posted
Updated
1.466 MB
14 Dec, 2022 @ 5:24pm
22 Aug @ 10:37am
24 Change Notes ( view )

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Lotsa Names v7

Description
As cool as "Urist" is, this mod adds over a thousand other names. Most are either typical human or pet names, though expect a few weird things to pop up now and then.

This mod includes over 2600 additional names that can be generated for dwarfs, humans, elves, beasts, pets... well, basically anything in the base game!

This mod is now compatible with Intro's Kobold Civ as well as the gnoll, ixthid, naga, ratfolk, and valkyrie mods. PLEASE NOTE: LOAD ANY RACE MODS BEFORE THIS NAME MOD.

In the future, I plan to add the following:

- More evil-specific names. While there are over 300 names, when an entire world gets created, they repeat too much (in my opinion).
58 Comments
Brossentia  [author] 22 Aug @ 10:43am 
Everybody, v7 is live! Please note that in order to get it to work with recent Dwarf Fortress changes, the mod must be loaded after any race mods you use. If they don't seem to affect those race mods, please let me know—I'd like to make them compatible!

If you aren't seeing the new version appear in Dwarf Fortress, please unsubscribe and resubscribe on this page, then relaunch the game. If that still doesn't do the trick, let me know, and I'll try my best to help. Thanks!
Brossentia  [author] 21 Aug @ 5:13pm 
Okay, that's good to know. I've been a bit out of it due to health issues, but I'll try to buckle down in the next few days and figure this out.
Aura 21 Aug @ 5:00pm 
Similarly, I'm having the duplicate error with Intro's Kobold Civ 1.41 as well.
Brossentia  [author] 10 Aug @ 11:27pm 
Good to know. I'll see if I'm able to change the mod to work with the new mod integration this next week.
IntrepidH 10 Aug @ 10:12am 
going through my mod lists now, it seems like the recent patche(s) have made ALL mods that change/affect names cause a "duplicate" crash on world gen.
Brossentia  [author] 8 Aug @ 10:07pm 
@Amanfreed Good to know. Are you using the VALKYRIE mod currently? If so, changes in how mods work might be creating problems.

More importantly than throwing the error, though, is if the mod still works. If it works but gives the error, that's completely expected - I needed to make sure the mod worked whether it was loaded first or last, and in some cases, it'll need to throw an error to ensure everything functions as expected.
Amanfreed 6 Aug @ 4:49pm 
Getting Duplicate Object: translation VALKYRIE when using this mod
Brossentia  [author] 12 Jun @ 12:28pm 
@Jimbo_Slice_USA I haven't had any issues with it running since the last Dwarf Fortress update. Do you have any other mods you're using? There could hypothetically be a conflict somewhere that I could look into.
Jimbo_Slice_USA 8 Jun @ 1:30am 
This doesn't seem to work for me. Any idea if it's still being updated?
Brossentia  [author] 3 Nov, 2024 @ 5:27pm 
Hmm, that's an interesting idea. I imagine it would be a significant amount of work, and the general point of this mod is to help names stand out, specifically so individual dwarfs are more memorable. Getting an Urist is much rarer, so they'll also stand out.

Is that what you were asking? Just wanting to make sure I actually reply to the question.