Dwarf Fortress

Dwarf Fortress

470 ratings
clinodev's Dry Mines (No Aquifers Mod)
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Tags: mod, aquaphobia
File Size
Posted
Updated
11.875 KB
4 Dec, 2022 @ 11:11pm
17 Oct, 2023 @ 10:16pm
3 Change Notes ( view )

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clinodev's Dry Mines (No Aquifers Mod)

Description
Removes the aquifer tag from the nine aquifer bearing soils and stones in Dwarf Fortress, for that all day dry not drowning in the mines feeling!

Here's a video explaining how to install and use the mod: https://www.youtube.com/watch?v=j2kaEqHTA0M
Popular Discussions View All (1)
3
1
20 Dec, 2022 @ 4:01pm
Any way to add this to an existing save?
Will Kydd
122 Comments
Rango Bango 14 Sep @ 8:26am 
I LOVE CLINODEV!!!!!!!
Shalashaska 5 Aug @ 9:37pm 
Just sharing good vibes. I'm sorry you are getting disheartening comments - even if I'm two years late.

I cannot express this enough. Seriously, thank you so much for your work!
Rascal07 10 Jun @ 8:37pm 
No water in lakes, rivers, or streams anymore :(
girio 3 Feb @ 7:26am 
i hate aquifers brother i hate them all
Leif135 3 Nov, 2024 @ 9:48am 
Absolutely fantastic mod. Thank you for your time and effort!
Dino-Guts 26 Jul, 2024 @ 8:06pm 
Amazing, thank you so much for this. I also greatly appreciate the tutorial.
It's amazing how the game generation is so complex you have to add mods to the world generated, not to the game itself.
Armok: God of Blood 17 Apr, 2024 @ 7:04pm 
Appreciate all your work over the years, clino
jordicat 27 Feb, 2024 @ 11:30am 
Works great for me! As long as I don't update to version 3. Just keep it at version 1 & click "Don't update" when prompted each time you enter your world.
Darksaber 1 Feb, 2024 @ 6:20pm 
Seems to be working fine for me
clinodev  [author] 10 Nov, 2023 @ 4:17pm 
re: Disheartening Comments

It's one of the top rated, oldest (it was written at Tarn's request to test DF's Workshop uploading before release), best publicized, most subscribed to (16K+ downloads) DF mods, and it removes one of the famously biggest hassles in the game, so it's often people's first mod. It's always going to have a relatively high rate of user error.*shrug* The youtube video (from the content creator currently doing the official tutorials) should cover that part.

All that said, I was getting mysterious failures that I know weren't user error. It was really strange and I still haven't figured out what happened. Other modders and both of the game's programmers looked at the previous upload and couldn't find a problem. One possibility is some changes in the DF file structure that happened while they were getting the Linux version working, but really any changes to DF that break this mod would probably break every mod, and I didn't get specifically Linux reports.