RimWorld

RimWorld

260 ratings
Recon Mechanoid
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.180 MB
13 Nov, 2022 @ 3:10am
25 Jul @ 6:26am
14 Change Notes ( view )
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Recon Mechanoid

Description
Textures by Vexed and Coppermonster!
Sources:
Rim-Robots_
Biotech DLC Texture Update

Now includes support for Muzzle Flash mod
Recon and scout's guns will have a muzzle flash.

Recon Mechanoid adds two new kinds of mechanoids into the game, Recon and Scout. They are light, human-like mechanoids that carry small arms, comparable to SMG's and rifles.

Originally meant to be a niche mod for one type of mechanoid, now turned into a mini-expansion for the mechanoid forces! You can also create these mechanoids in a Mech Gestator.


Stats:
<baseBodySize>1.0</baseBodySize>
<MoveSpeed>4.4</MoveSpeed>
<ArmorRating_Blunt>0.20</ArmorRating_Blunt>
<ArmorRating_Sharp>0.40</ArmorRating_Sharp>
<PsychicSensitivity>0.25</PsychicSensitivity>
<BandwidthCost MayRequire="Ludeon.Rimworld.Biotech">2</BandwidthCost>
<baseHealthScale>0.65</baseHealthScale>

Weapon stats:
<AccuracyShort>0.55</AccuracyShort>
<AccuracyMedium>0.37</AccuracyMedium>
<AccuracyLong>0.10</AccuracyLong>
<RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown>
<warmupTime>0.8</warmupTime>
<range>20.9</range>
<burstShotCount>3</burstShotCount> (4 if Blaster)
<ticksBetweenBurstShots>13</ticksBetweenBurstShots> (6 if Blaster)
<damageAmountBase>9</damageAmountBase> (11 if Blaster)




Stats:
<baseBodySize>0.9</baseBodySize>
<MoveSpeed>5.2</MoveSpeed>
<ArmorRating_Blunt>0.20</ArmorRating_Blunt>
<ArmorRating_Sharp>0.40</ArmorRating_Sharp>
<PsychicSensitivity>0.25</PsychicSensitivity>
<BandwidthCost MayRequire="Ludeon.Rimworld.Biotech">2</BandwidthCost>
<baseHealthScale>0.52</baseHealthScale>

Weapon stats:
<AccuracyShort>0.57</AccuracyShort>
<AccuracyMedium>0.68</AccuracyMedium>
<AccuracyLong>0.41</AccuracyLong>
<RangedWeapon_Cooldown>1.9</RangedWeapon_Cooldown> (2 if Blaster)
<warmupTime>0.8</warmupTime>
<range>24.9</range> (28.9 if Blaster)
<burstShotCount>2</burstShotCount>
<ticksBetweenBurstShots>18</ticksBetweenBurstShots> (11 if Blaster)
<damageAmountBase>12</damageAmountBase> (15 if Blaster)



Appearance in raids: 3/1 with Centipedes, 2/1 with Lancers, 1/2 with Militors

Both the Recon and Scout have two weapon tiers, Slugger and Charge-shot.
Slug weapons are unlocked for Standard Mechtech, but Charge-shot is unlocked with High Mechtech research.
The two tiers also have different allegiance color patterns - but it's the most basic I could do.

CE? No!
120 Comments
Aulie 27 Jul @ 7:00pm 
Thanks Bonible. Please rest well and stay safe ^^
Filipino Goku 25 Jul @ 8:32am 
Thank you!!!
Ghastly_Grinner 25 Jul @ 7:33am 
Hero
Conniday  [author] 25 Jul @ 6:26am 
It is done.
Filipino Goku 20 Jul @ 5:27am 
@Bonible Thanks for letting me know! Please have a good rest.
Conniday  [author] 20 Jul @ 4:29am 
It should work in 1.6, I just am quite tired.
Filipino Goku 19 Jul @ 11:31pm 
I just wanted to say that I really love this mod, so thank you for making it. These mechanoids fill a really nice gap in the existing roster of mechanoids. I would really love to play with them in 1.6/Odyssey, so I am sorry but I must ask; are you thinking of updating this to 1.6?
Ghastly_Grinner 14 Jul @ 5:38am 
1.6?
Fired 24 May @ 10:01pm 
Please... please... CE compatibility.. I beg of you.
Ghastly_Grinner 9 Mar @ 8:14am 
These are my standard mechs now Thanks.