RimWorld

RimWorld

151 ratings
Ultimate Storyteller [1.4-1.6]
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Mod, 1.4, 1.5, 1.6
File Size
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693.424 KB
12 Nov, 2022 @ 7:36pm
8 Jul @ 11:46pm
8 Change Notes ( view )

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Ultimate Storyteller [1.4-1.6]

In 2 collections by gold
Gold's 1.6 Mod List
38 items
Golden Lumia's Actively Maintained Mods
4 items
Description
This is a quick update of the https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2557208773 mod for 1.4-1.6.

Want to make this harder by adding RNG psycasters (from Vanilla Psycasts Expanded) for your pawns and raids? Check out the Basilicus Patch!: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2928443788

=== original description ===
An attempt to combine the best aspects of each storyteller, with some additional aspects:

- Like Randy, events can spawn randomly and in rapid succession.
- Event difficulty is slightly randomized, between 75% and 125% threat points.
- Like Cassandra regular raids are guranteed.
- Like Perry, quests, trading caravans and travelers are much more frequent.
- Population curve is like vanilla. (Though like Randy, population events can still happen through sheer random chance.)

In the end I wanted a storyteller which feels more like an adventure rather than a survival simulator. Could be easier, could be harder, but at the very least something is always happening.

Very simple mod, no scripting nor patching, should be compatible with anything.
65 Comments
What the dog doin ♿♿ 23 Aug @ 7:19am 
Yeah i'm thinkin the visitor/caravan spawn rate is a bit high, I have 4 caravans at the same time currently.
Mr.Pump_Kin 23 Aug @ 12:38am 
Recommend use Better GC: Mothballed and World Pawns mod to clear the world pawns that coming as caravan. Help a lot in stuttering for anyone using this mod and getting storm with caravan.
veruwu 20 Aug @ 10:21am 
hey, i really love the storyteller but im about a year in with my current colony and i havent gotten a raid in nearly 40 days. is this intended behaviour? some quests also have broken formatting (i do have some quest mods but this never happened with vanilla storytellers) )which started at the same time as the raids stopped.
Mr.Pump_Kin 16 Aug @ 11:32pm 
Love the mod but the caravans storm my colony like crazy. LOL
gold  [author] 10 Aug @ 3:20pm 
@What the dog doin That's my assumption considering I'm using this mod with a variety of the Vanilla Expanded faction mods (not Archon) and my first attack was 3 tribal pawns with clubs.
What the dog doin ♿♿ 10 Aug @ 3:06am 
I'm not sure if it was because of the storyteller or the faction mod, but for the first attack he spawned an archon with crazy equipment. I assume it's the faction mod having that stuff too low threat points though?
Ael 8 Aug @ 3:14am 
@gold a gotcha, I know that they changed something on base randy that made him way more harder than before, and assumed since this one was based on him it needed changing too, but since it does have a fixed cycle like Cassandra them prob not, cause it was related for when longer periods of time without anything the next Randy event will be a major one instead of a minor one. Thank you so much sorry for the bad english
gold  [author] 7 Aug @ 5:08pm 
@Ael I'm not familiar with what you're referring to, unless you mean Randy's tendency to not do anything for periods of time. I've noticed a "bit" of downtime in my most recent playthrough, but the Cassandra on/off cycles should ideally prevent something from not happening for an extremely extended period of time.
Ael 7 Aug @ 3:57pm 
@Gold hey man thanks so much for porting this mod and making it live longer, one question tho do you know if the fixes for Sleepy Randy work out the box with this Storyteller?
lucky_one 🍀 5 Aug @ 3:49pm 
I have been loving this mod. So far the best storyteller I have tried, thanks for keeping this updated boss.