Autonauts

Autonauts

34 ratings
Storage Links 2.0
   
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3.760 MB
11 Nov, 2022 @ 6:15am
10 Dec, 2022 @ 9:35am
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Storage Links 2.0

Description
=== ENGLISH (Google translate)
A set of buildings that can link storages together. This is a great minimal mod.

=== Crude, Good, Super ===
- Crude buildings are available at any time, every second you can move up to 1 item.
- Good buildings are available after building a mortar mixer and can move up to 5 items every second.
- Super buildings are available after building a steam hammer and can move 15 items per second.
- All levels can be turned on or off using "Super Switch" or "Inspector".

=== Pump ===
- Transfers the goods to the warehouse indicated by the arrow.
- The long version works exactly the same.

=== Balance Pump ===
- Keeps the balance of two storages of the same type.
- The long version works exactly the same.

=== Overflow Pump ===
- Works only if the source side is full.

=== Receiver ===
- Requests and will receive everything it can, of the type that is placed in this store.
- If there are multiple recipients for each stored item type, the emptyest store is always processed first.

=== Transmitter ===
- Dispatches any requested types, if possible, from the attached store.

=== Magnet ===
- Attach to storage. Gathers items that fit in storage within 11x11 around the magnet.
- If you name the magnet by setting the name to "80x80", you will collect items that are 80 tiles wide and 80 tiles high.
- If you name a magnet by setting the name to "{10,12;20,23}", you will collect items in that area.
- Crude: Attracts 1 item at a time.
- Good: Attracts up to 5 items at once.
- Super: Attracts up to 15 items at once.

=== Switch ===
- The group you want to manage, for example: "[GroupName]" (use the "L" key) enter in the name of the building (mod buildings only).
- Build a switch anywhere.
- Append to the name of the "Switch", for example "[Group 1]" (use any group name). Add to the building name (mod buildings only) this group name "[Group 1]". Now the building and the "Switch" are in the same group. And the "Switch" can turn off the logic of the building.
- You can have as many "Switch" or/and "Inspectors" as you want for each group, (when either of them fires, the group logic stops).

=== Inspector (SL) ===
- The group you want to manage, for example: "[GroupName]" (use the "L" key) enter in the name of the building (mod buildings only).
- Build an inspector anywhere you want to monitor the existence of an item (for example, the exit of a building).
- Append to the name of the "Inspector", for example "[Group 2]" (use any group name). Add to the building name (mod buildings only) this group name "[Group 2]". Now the building and the "Inspector" are in the same group. And the "Inspector" can turn off the logic of the building.
- You can have as many "Switch" or/and "Inspectors" as you want for each group, (when either of them fires, the group logic stops).

=== Language support ===
- English
- Russian
- German (Thanks to Lord_Junes)
- others (write the translation to the author) ;)

~= Enjoy =~

Fork of abandoned mods: Storage Links and Storage Links
Thanks to the mod authors for opening the sources and the opportunity to fix the mod =)

Source code for this mod: https://github.com/VirRus77/StorageLinks
Unofficial enable lua mods at Autonuts vs Pirats:
Nexus mods[www.nexusmods.com]
Popular Discussions View All (2)
19
12 Jan @ 2:49pm
Bug tracker.
VirRus77
3
6 Jul, 2024 @ 10:41am
Need help with translation.
VirRus77
88 Comments
TempestSky_777 24 Sep @ 2:05am 
Really Great Mod! Took a bit to figure out how all the items work, but once you know its so fun to set everything up. Until..... you have more than 100 recievers and transmitters and magnets. Going above that amount sent my fps down to 20fps average by Colonist Tier 5. I tested everything it Im sure it comes from this mod. Going into camera view brings the fps back up to around 90fps.
Lobombre 16 Feb @ 4:10pm 
Estoy confuso. No logro hacer que el Inspector pare el trabajo. No entiendo lo de ponerle nombres de los grupos. Alguien puede explicarlo para gente torpe como yo? Gracias
xtreme_heavy_sandvich 20 Jan @ 4:46am 
awesome mod! but, i would love it even more if there was added a function to the transmitter/receiver where if a storage ex: pole storage if i have a transmitter attached to my plank storage and a receiver onto a saw that makes poles, the function would make it so that if the storage is in the same group as the transmitter receiver and switch once it fills out the pole production stops and once it has place it resumes
jungletec 8 Dec, 2024 @ 3:16pm 
Please add the ability to toggle animations off
JupiterAugust 15 Jan, 2024 @ 11:28pm 
I'm a little confused. How do you work the transmitters and receivers?
sloshappy 17 Oct, 2023 @ 9:21pm 
Thank you for updating and making the mod awesome. I would also like to see if possible, a specific transmitter/receiver to only transfer to specific places.
knito 6 Sep, 2023 @ 5:42am 
I'd like to have some Transmitter - Receiver - Pairs working exklusively with each other. This is needed to resolve transmitting circles.
Idea: Giving a [Groupname] to them would only send/receive inside of the group.
knito 5 Sep, 2023 @ 9:37am 
Much better than version 1. Thank you very much. I just recently upgraded to v2 and its a huge difference.
Kodijack! 20 Aug, 2023 @ 7:52am 
Great mod, thanks for sharing! :doge:
VirRus77  [author] 2 May, 2023 @ 5:01am 
@triquetras По колизиям потребуется играть в пиксель хантинг если строение стоит на полу (баг игры). https://discord.com/channels/331886561044201473/332435473509122059/1046575579429871686
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