Kenshi
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Grineer Mod - A Warframe Faction Mod
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File Size
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4.554 GB
9 Nov, 2022 @ 2:34pm
22 Aug @ 6:24am
236 Change Notes ( view )

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Grineer Mod - A Warframe Faction Mod

Description
GRINEER MOD IS HERE!

[Version 35 - Speaking in Enchanting Table Update]
Adjusted the Grineer Food Store size
Corrected the Dialogue raid of Grineer Buyers.
Added a special unit in a certain lab. It might be recruitable with the right item.
Adjusted Ghoul Nest
Adjusted the lab in Iron Valleys.
Added a new caravan nest spawn. You can find them in Cheater's Run or the Hook


The sprawling ranks of the Grineer are formed of rotting hordes of simpleton clones, bent on consuming everything that remains of the Solar System. They live short, violent lives, much of it an inheritance of the genetic stunting by their former Orokin masters.

This mod has been a passion project for me for the past year, I've been porting Warframe Assets into Kenshi for what seems like an eternity and now we've reached the BETA stage!
It would have taken an eternity if not for the help of Don Fuego, author of the Skeleton Radio mod, for his help I am eternally grateful, he helped massively with the dialogue, cities and worldstates and without his help we would not be here today
We've got functioning worldstates, city-swaps, trading cultures, interiors, shops, research and so on and so forth, you should be able to access everything from the mod without issues

The mod contains:
-New Race: The Grineer, a variant of a human, more combat suitable
-New Factions: Grineer and the Corpus, two high tech factions which you can interact with, along with a few lesser factions, including the Argon Cartel, the Steel Meridian and the Kavor
-New food and items: Self explanatory, we've got Fisheries, Neo-Foods and other cool stuff, including fusion generator
-New Weapons and armours, of both Grineer and Corpus Variety
-New Animals with (Admittedly ♥♥♥♥♥♥) custom animations, skeletons and other stuff!
AND MANY MANY MORE

Lorewise, a single Grineer Galleon crashlanded onto Kenshi and are now stuck there, whether they stay here or die out, it's up to you, but their mere appearance has started a big change on the good ol' moon. You can expect Grineer to appear around the western shores of the island, Do discover what they're up to
In response to their crash-landing a Corpus expeditionary fleet has made a landing at the Ashlands, setting up a space port alongside many outposts and a bustling enterprise, they may be good buisness partners.

Despite the changes on the moon are also options for the natives to acquire such good tech and loot. The Grineer sell their technologies at their stores in the Kuva Capital. The Corpus Space Port have a research center where you can acquire theirs. But for some of the more wilder technologies, you need to steal them from blacksites. Centers where both factions conduct research and development far from their main holds. Of course, if all else fails, you can always count on the Argon Cartel squatting in the Burning Forest to sell you the tech you need to get started. Just look for their stores or find their boss. And remember, sometimes, theft is the only way to acquire certain things and goods!

MIND YOU
This mod will forever remain kinda unfinished, exactly like Warframe. expect some amount of Jank, If you notice any errors, I'd be grateful for any feedback and bug reports, so we can iron out the issues ASAP


CREDITS:
- Digital Extremes - Original Creators of the Assets used in the mod
- Don Fuego - Co-Author, city builder and dialogue writer
- Zeski - Porting Assets, The Original Creator of the mod

MANY THANKS TO:
- Ninya - who helped me out with Blender long time ago when I was first starting the mod
- /keng/ on /vg/ - for being a great place to discuss Kenshi
- Theta - For some help with the Grineer footage that was helpful for accurate Grineer unit recreation
- Better Community Pending - for keeping the spirits high
- Mykomark - for repeated bug reports
- Quilava - for repeated bug reports

LINKS:
Chinese Translation of the Mod

Grineer Mod - Lite

The Haydee Affair - Grineer Mod/Haydee Crossover episode

More Combat Animation Patch

Radio Skeleton mod Expansion Patch

No Cut Efficiency for Grineer Armours

MEGA Animation Collection Pack

MEGA Pathfinding Collection Pack

Grineer Mod, but only the items - In case this mod doesn't run well enough for you, but you still want the items

Disclaimer:
Assets used in this mod are Non-Commercial I don't profit from the direct sale of Warframe's IP. I do not charge users to access or own my Warframe mod.
Popular Discussions View All (2)
242
1
27 Aug @ 10:41am
BUG REPORTS! SUGGESTIONS!
Zeski
12
1
19 Aug @ 2:48am
PINNED: [Mod Contents] - A Semi Comprehensive List
Zeski
519 Comments
Zeski  [author] 17 Aug @ 1:06pm 
No problemo, I already changed it so that Mongrel guys don't discriminate against Skeletons, they also now got their own designation
Sojourner 17 Aug @ 12:16pm 
Thanks for the super fast reply, was moving stuff around to figure it out XD
Love the mod, absolutely fantastic!
Zeski  [author] 17 Aug @ 12:04pm 
Hatred of Skeletons, I'll try to adjust the issue next update
Sojourner 17 Aug @ 11:52am 
The grineer are integrated into mongel and keep attacking me screaming "Sentient Skoom!" lol.
Is this a mod conflict or do they hate skeletons? The normal mongrel folks have no issue with me
OctoHex 6 Aug @ 1:48pm 
Found a way to recruit the Necramech. I love the attention to detail you've exhibited with this mod. It's DLC-worthy. Better, even.
Lord_Beefcastle 2 Aug @ 10:29pm 
@OctoHex Yeah a map would be nice, or a bit more guidance. I know Kenshi hates helping the player at all, but this mod is so elaborate it can be quite a bit overwhelming. I've given up trying to follow a plot, went into FCS and sided with the Infested 100, released the Prelate. And since we're besties now, we're on a Corpus and Grineer genocide run. I'm just killing all of them, and all nobles, to see what world state changes occur.

If anyone was wondering - this mod pairs PERFECTLY with "The Outbreak Z" - zombie mod. It's phenomenal. Right when your favorite characters are being stun locked to death by a firing squad of Grineer you're a foot away from stabbing, suddenly 50+ zombies show up. Kite them into a Grineer and/or Corpus base...abject chaos ensues. Highly recommend if you need a diversion when you're being shot to death by a massive horde of Grineer Reserves.
OctoHex 31 Jul @ 3:11am 
Thank you, Lord. I've since found some more, but I really want a map for this mod, because I don't think I'll have another 900 hrs to find everything by hand.
Lord_Beefcastle 29 Jul @ 11:33am 
@OctoHex - I can't say for certain but, I think there's specific zones they're loaded in to, like in almost every last square foot of Obedience , or they spawn at random around the player due to a world state change i.e. you release the Prelate and about an in-game day later, a large horde appears around the outskirts of Toksik Command, if you're still in the area . If you'd like to push your graphics card to the absolute limit, or need to heat up a medium sized room in your home, I'd suggest going to Obedience , where there's more Infested than there are atoms on Earth.
OctoHex 27 Jul @ 4:29pm 
Also, I've been running this after UWE, and the conflicts have seemed minimal.
OctoHex 27 Jul @ 4:26pm 
I found some infested enemies, and a few infested assets in the game, but where do they spawn, other than near the Iron Valleys?