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The Marlin
   
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8 Nov, 2022 @ 6:01pm
12 Nov, 2022 @ 4:55pm
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The Marlin

Description
Pressured by the Coalition to design a new Scout-class quickly, the engineers of New Siberia city drew on existing Humpback and Winterhalter blueprints to create what is now the Marlin.

SPECS:
-46 meter length
-Tier 3
-22,000 Marks
-3 light mounts, 1 bottom railgun. discharge coils.
-Recommended Crew:6-8

The Marlin is a powerful but not overtuned Tier 3 Scout class submarine for crews braving the depths of Europa's subsurface ocean, built along the lines of vanilla submarines, and hopefully matching their asthetic.

FEATURES:
-The Marlin comes with a couple of nice electrical systems, such as automatic emergency lights and the ability to set recharge rates for all batteries and supercapacitors from a single terminal.
-An armory with a locked safe, as well as a Captain only safe.
-Good armaments for a scout class submarine, mirroring the layout of the Humpback turrets.
-Medical and normal fabricators.
-A specially designed discharge coil system that allows you to pick which coil to activate and covers most of the top half of the sub.
-A quite hazardous automatic discharge system. Remember to switch it off if your crew is outside!
-A powerful reactor, you'll have difficulty maxing out it's capabilities.
-A reinforced hull, to better fight the monsters of the deep.

Of course, no submarine is complete without disadvantages...
-The Marlin is quite cramped with stuff. There's not really a comfortable place to drink yourself unconscious on the crew's ethanol.
-Poor drainage in some rooms might find you needing to manually open doors to quickly drain rooms.
-The ship's discharge system is very power hungry, and excessive use can quickly run the capacitor dry.
-Additionally, the discharge coils have a blindspot on the middle of the ship, including the airlock.
-The warning about the auto discharge system is real. It can and will shock crew outside the ship.
-Unless supplemented by skilled railgun use, the ship can struggle to deal with swarms from below, especially from the left.
9 Comments
General_JOE  [author] 14 Nov, 2022 @ 5:27pm 
@Svechous The airlock doors is just the vanilla automated airlock assembly, with a signal check hooked up to make the pump actually function. It should come like that by default imo, no idea why it doesn't.
Svechous 13 Nov, 2022 @ 2:01am 
Yea, I see, thank you! ^^ You know, this And component scheme is... interesting and suddenly good. I think it is much better than the usual Not scheme
General_JOE  [author] 12 Nov, 2022 @ 4:55pm 
@Svechous Airlock has been fixed
Svechous 11 Nov, 2022 @ 11:33am 
Hey, fix the airlock pump and the doors.The doors are usually connected using a Not component and the pump speed using a signal check component with output 0 and -100
General_JOE  [author] 10 Nov, 2022 @ 5:47am 
The lack of a crew quarters was actually my biggest gripe with this build, but I felt there simply wasn't enough space without sacrificing fabrication.
Gman 9 Nov, 2022 @ 9:38pm 
If you plan on workin on her more in the future, may i put in a community request? Namely, for a small set of quarters. A single bunkroom for someone too lay there head if thats possible. If not, no biggy, still a great ship eitherway.
General_JOE  [author] 9 Nov, 2022 @ 9:25pm 
@Geeman Thanks a lot! It's actually my first attempt at sub building.
Gman 9 Nov, 2022 @ 3:57pm 
Good looking, and unlike half the subs in the workshop, not a OP monstrosity. It actually feels like a well balanced, T-3 Submarine. Great work!
Svechous 8 Nov, 2022 @ 9:08pm 
Good job