RimWorld

RimWorld

36 ratings
W40K: Blood Angels
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.560 MB
7 Nov, 2022 @ 1:51pm
7 Aug @ 8:12pm
20 Change Notes ( view )
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W40K: Blood Angels

Description
◹†◸ Updated with completely new graphics! ◹†◸

This mod adds items from the Warhammer 40K Blood Angels such as armours and weapons.

It is a work in progress and I am by no means a W40K lore expert or an artist.

It was created for personal use initially on version 1.4, there are many great Warhammer 40K mods out there, however I used this as a learning platform for modding Rimworld. Some players also just like to have 1 legion.




















Note on balance: I've tried to make it as balanced as I can however this is always personal preference.

All items are currently created in the fabrication bench.

Research requirements:

Added new research item called "Blood Angels" this is quite expensive research and spacer level as the items added in this mod would be too OP early on.

Compatibility:

Unknown at this point, I haven't come across any issues yet but please comment if you find any.

To do:

- Add more weapons
- Add more armours, terminator, assault marine, jump packs, chaplain etc.

Version History:

See change notes at top of this page

Known Bugs:

- None currently! Please let me know if you see any.

Art Sources - I feel its fitting to credit original artists, most artwork I have made variations from the fandom wiki - https://warhammer40k.fandom.com/ or through image searches and then drawn my variations based off of them.

Have created a second mod for Thunder Warriors for those who are interested - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2961683553
24 Comments
Bunghole  [author] 27 Sep @ 5:51pm 
@tnttktma I've tested all of them and i'm not seeing the same issue sorry. You're the only person out of the subscribers who has reported this. It might be worth completely uninstalling Rimworld and clearing all files and folders and doing a fresh install.
tnttktma 26 Sep @ 11:42pm 
The symptoms of the two armor Mk VII and MK X are the same. No other equipment is worn. Only the rim face is not visible, and when the helmet is equipped, it is visible over the armor. Both helmets are the same.
Bunghole  [author] 26 Sep @ 3:47pm 
@tnttktma Which armour was that on? Mk VII or MK X? Was there anything else equipped or just a helmet, both armour pieces, all 3? etc.
tnttktma 26 Sep @ 5:04am 
It could be just me, but when I wear marine armor, my head goes behind the armor. I tried deleting all other mods and installing only this mod, but the result was the same. However, when I use the Make It Unique mod to make the armor unique, my head becomes visible. Why is that?
Bunghole  [author] 30 Jul @ 9:05pm 
Upgraded to 2.0 with new graphics and now a chainsword!
Bunghole  [author] 20 Jul @ 3:28am 
@naltrexone you are welcome :)
naltrexone 19 Jul @ 6:55am 
Ohhh, you listen to my pray !! I got into the feeling how those IG when they see a space marine come. Thanks a lot sir !!
Bunghole  [author] 17 Jul @ 3:44pm 
@naltrexone I have updated with your requested vacuum offsets:

- Changed armour descriptions and labels to match lore accuracy

- Added Vacuum offset to both armours for Odyssey:

Primaris MK X Helmet - 80%
Primaris MK X Armour - 60%
Mk VII Helmet - 75%
MK VII Armour - 50%
naltrexone 16 Jul @ 7:56pm 
Great mod, thank for update, But can you update a little for vacuum resistant in v.1.6 ?
Bunghole  [author] 23 May, 2023 @ 3:51pm 
@Goldengear1111 Thank you :)