RimWorld

RimWorld

489 ratings
[RH2] Uncle Boris' - Brainwash Chair
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Mod, 1.4, 1.5
File Size
Posted
Updated
57.875 MB
6 Nov, 2022 @ 5:56am
19 Apr, 2024 @ 1:15pm
11 Change Notes ( view )

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[RH2] Uncle Boris' - Brainwash Chair

In 1 collection by Chicken Plucker
Red Horse²
20 items
Description
"A mind is a terrible thing to waste."
- Mr. Yuri



Description:
The brainwash chair, developed from the files of Project MK ULTRA, is a permanent solution to your uncooperative prisoners.


Features:

Instructions for use:
- x1 uncooperative prisoner
- A room that is sealed with the brainwash chair facing any form of television
- Select "brainwash reduce will" option in the prisoner interaction menu
- After brainwashing, your prisoner will undergo a catatonic breakdown of up to 3 days.



Feature list:
* Brainwash pawns into reducing their will and resistance to 0
* Working on unwavering loyalty
* The ability to brainwash pawns into changing their traits and passion levels for things through brainwashing
* Mod settings to allow modifying pawn backstories and abilities through brainwashing
* THE NUMBERS, WHAT DO THEY MEAN?!?!?!
* Note: Physical traits such as beauty and toughness are excluded from the list you can modify through the brainwash chair



Research Required:
- Multi-Analyzer
- Tube Television
- Complex Furniture

*I can't find the chair, help!*
Note: It's in the furniture tab, please please make sure you have all the research in this list done so you can see it appear in the construction menu.


Compatibilities

Does this need Uncle Boris' - Used Furniture to work?
- No. It is a standalone mod.

Combat Extended
- Should have zero issues with Combat Extended.

Other factions/races
- Should have zero issues with other factions/races.

Modded televisions
- Works with any modded television as long as it uses vanilla base coding for it's television comp

"Unwavering Loyalty"
- Works with unwavering loyalty feature, can reduce the pawn's will and loyalty to 0 using brainwash mechanic

Is this safe to enable mid-save?
- Yes

Safe to disable mid-save?
- You will get errors. If you have several mods, you may crash your save due to the cocktail of effects other mods could have. Before removing, destroy all your brainwash chairs and ensure nobody is in process of brainwash. You may receive errors after disabling but you can continue your game as normal.


Please consider to:
[ko-fi.com]

Only if you have the spare coffer, please always MIND yourself first. Apologies for the dad joke, don't MIND me.


Credits:
Taranchuk - C# coding
Arquebus - C# coding
SirLalaPyon - Building art
Treyarch - SFX
Activision - Black Ops Cold War
Westwood Studios - Yuri's Revenge
Muon Ray - Hypnosis pattern
Popular Discussions View All (2)
3
20 Jan, 2024 @ 4:03pm
Planned compability for VE-Skills Expd?
Emberbuck
0
6 May, 2024 @ 9:00am
Changing Pawn Backstory dosent change pawn skills
fosuster
290 Comments
lexcpa324 11 Jan @ 5:33pm 
what do the numbers mean?
Doctor House MD. 5 Jan @ 9:56pm 
could you add a mod option so that instead of being able to put trait points to whatever number i have to rebalance the pawns existing like taking 4 out of plants and putting it into mining something like that
Chip56 6 Dec, 2024 @ 4:35am 
I really like this mod but i noted two bugs:
max traits is always 4 even if you have it set to a higher number. If you had more it will delete any above that.
Changing backstories to remove any "cant do x" does not fully update the skjlls and they are still disabled.
cricketboy01 28 Nov, 2024 @ 10:14pm 
chair
o b s i d 13 Nov, 2024 @ 3:39pm 
We've got a job to do.
The Chad Banisher 7 Nov, 2024 @ 9:11am 
Also noticed Im unable to get past 4 traits with brainwashing.
Tetrako 14 Sep, 2024 @ 8:47am 
I'll +1 to the earlier mentioned issue that brainwashing to change traits is always locked to 4 traits max, even if changed to higher in the settings. I attempted the fix mentioned earlier and it didn't apply.
Harduk 3 Sep, 2024 @ 12:29am 
You can just recruit any beggar and make him the best pawn in history
At the very least I think for balancing that every trait/passion change should add an additional 3 days of catatonic (even so, making a GOD pawn would take about 30 days)
Average Genestealer 2 Sep, 2024 @ 3:20pm 
Can this tame wildmen, or are they simply too dumb to be brainwashed?
Harduk 2 Sep, 2024 @ 2:38pm 
this is wayyy too OP