RimWorld

RimWorld

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Persona Bond Forge
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.071 MB
29 Oct, 2022 @ 3:16pm
29 Jul @ 10:04am
21 Change Notes ( view )
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Persona Bond Forge

In 1 collection by StatistNo1
Mods by StatistNo1
7 items
Description
This mod adds a new workbench equipped with advanced tools for bonding and fusing weapons with persona cores in order to create your own Persona Weapons.

Place this mod after all mods that add persona weapons! Important for older patches!

The mod is completely rewritten, if there is anything that seems off to you, let me know.
Besides making the mod ready for 1.4 I made it a lot easier to add future patches.
All relevant stats can be automatically copied from the weapon the bonded version is based off.
Only the attributes you want to change have to be added to the patch.
Usually that's just part of the statBase, Verbs and projectile types.

There is an example for a new ranged weapon in the Patches folder.

Not all weapons can be bound, and this mod is not intended to be stand alone.

This mod natively supports:
Vanilla: Zeushammer, Monosword, Plasmasword, Charged Rifle, Charged Lance.
Exotic Arsenal: All weapons.
Cybernetic Warfare: All Spacer and Ultra-Tech tier weapons.
Vanilla Weapons Expanded: All charged weapons.
Vanilla Weapons Expanded - Lasers.
Vanilla Factions Expanded - Insectoid.
Vanilla Factions Expanded - Vikings.
Project Itzal - Main Pack: Ascended Rifle and Pistol.
Rimsenal Core: All weapons minus Greydale.
Contractor Arsenal: All weapons.
Exiled Dawn: All guns
Revia race - Biotech (Patch on their side. Thanks Dr. Nolegs)

Special thanks to
Chefboyjc's, Xedos and Shirky for laying the ground work and their patches
Daria40K for helping me finetuning the patching process and updating the VWE - Laser patch
I highly recommend to browse their collection of patches: https://gtm.steamproxy.vip/workshop/filedetails/?id=2748415064

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Before asking me for a patch, check if Mighty Persona Bond Forge Patch Mod by Daria40k already has a patch for it.
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Quicker support on my Discord:
https://discord.com/invite/Qmf4bjTF59
Popular Discussions View All (1)
4
30 Apr, 2024 @ 1:34pm
craftable component
8^y
193 Comments
Twinkie Doge 30 Jul @ 8:07pm 
@StatistNo1 Could you adjust the stats of the weapons to reflect the 1.6 weapon buffs.

Example: VFE Charge sniper is now stronger than the persona version
StatistNo1  [author] 29 Jul @ 10:07am 
The Vanilla Expanded Laser mod shouldn't throw any errors anymore.

@VannA Didn't know they made the weapons into their own mod. I will add them in a few days or so probably.
VannA 26 Jul @ 3:30am 
Any chance of updating to support VQE - Cryptoforge instead of Vikings (Or both, I guess. :D)
Tagaris 24 Jul @ 9:54am 
Getting the same error as QeoJin.

Thanks for updating to 1.6, though!
Torkkar 22 Jul @ 9:19am 
so can you add the mod Vanilla Races Expanded - Archon ? it adds a really cool Sword that I like the look of.

Also does this allow me to pick and chose what bonded traits I'd like on the weapon?
xicecatx 13 Jul @ 7:01pm 
I play with about 150 mods. 149 work perfectly with 1.6- when this launches I get loads of errors
QeoJin 12 Jul @ 10:50am 
Getting this error in startup:

Error in static constructor of PersonaBondForge.Initializer: System.TypeInitializationException: The type initializer for 'PersonaBondForge.Initializer' threw an exception. ---> System.ArgumentNullException: Value cannot be null.
StatistNo1  [author] 3 Jul @ 3:25pm 
Updated to 1.6. If you experience any bugs, let me know. I will check out the CE stuff later, some day, probably.
StatistNo1  [author] 25 Jun @ 1:49am 
I will update this mod to 1.6 in the next 2 weeks or so.
I might also look into the CE thing.
frommoses 16 Mar @ 12:02pm 
does the bonding give a random persona with the same weapon stats? when infusing in vanilla weapon settings