Killing Floor 2

Killing Floor 2

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[Whitelisted] Unofficial Killing Floor 2 Patch
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File Size
Posted
Updated
7.046 MB
14 Oct, 2022 @ 10:18am
31 Oct @ 8:53pm
108 Change Notes ( view )

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[Whitelisted] Unofficial Killing Floor 2 Patch

Description
Configuration & Options


Install Instructions
  1. Subscribe to this Workshop
  2. Open the console with ~ or F3
  3. Type <MapName>?Mutator=UnofficialKFPatch.UKFPMutator
  4. Add any options you wish to the command line (Listed in the guide)

Bug Fixes
  • Fixed bleed causing ZEDs to not be decapped
  • Weapons that fall out of bounds are teleported to the player or trader
  • Fixed AF2011 bullets going in odd directions at certain view angles
  • Fixed many points of entry for hackers
  • Fixed tickrate at lobby with players
  • Fixed Steamworkshop Downloader not being added automatically
  • Fixed ironsight on the Tommy Gun to be less annoying
  • Fixed particles on Tommy Gun being annoying
  • Fixed hitboxes on summer gorefasts/fiends
  • Fixed HUD updating very slow and providing incorrect info
  • Fixed certain projectiles not spawning when spectating a player
  • Disabled alot of useless logs
  • Fixed weapon asset loading to be less jank
  • Fixed lingering sound from clot grabs when leaving a game
  • Fixed screen shakes in ZED Time being extremely bad
  • Fixed PRIs replicating data slowly (Health and other variables are recieved much faster)
  • Fixed Gravity Imploder breaking dropped weapons and dosh
  • Fixed pickups not updating as fast as they needed to be
  • Fixed MOTD text being limited to 512 characters
  • Fixed players being able to crash the server by throwing huge amounts of dosh at once
  • Fixed changing gear attachments getting trapped on head camera
  • Fixed broken HX25/Kaboomstick Nukes for other players
  • Fixed QP spawn sound not being higher pitched
  • Fixed crawlers launching ZEDs by walking under them
  • Fixed exploits with certain weapons
  • Fixed ZEDs targeting the wrong players on spawn
  • Fixed horrifically bad custom perk support
  • Fixed custom gamemodes showing as ALL in the server browser
  • Fixed KFMutatorSummary not being generated for loaded mutators
  • Fixed two broken static meshes on KF-HellmarkStation that were blocking a entrance
  • Fixed most Descent maps being broken in Endless
  • Fixed crashing caused by a bad GC setting
  • Fixed custom weapon support for perks that change mag size

Additions
  • Summer Scrakes now walk like a regular Scrake
  • Allow attaching conflicting cosmetics in the gear menu
  • Allow changing to and from spectator using !spec and !join
  • Allow changing the max players allowed in the server
  • Allow changing how long a pickup will stay on the map
  • Added better workshop manager for Webadmin and logging
  • Allow loading Friendly HUD, Yet Another Scoreboard, Admin Auto Login, Controlled Vote Collector
  • Allow toggling the crosshair using !tfc and !tc
  • Much better logging for when a player leaves and joins
  • Allow changing gear midgame (Does not work in Solo)
  • Better loading screen that can be quit out of and show actual download progress
  • Ability to hide your servers from the master server
  • Enhanced the Medic buff statuses to be far superior
  • Added ZED Time and Parry Buff statuses
  • Print all chat messages to console for easy sorting
  • Allow forcing the normal ZEDs during an event
  • Added kill ticker for when someone kills a large ZED including the weapon that killed them
  • Allow turning off EDARs
  • Allow changing the max monsters (Can't be set lower than the defaults)
  • Allow setting faked players (Can't be set lower than the defaults)
  • Allow players to Ping locations/objects/ZEDs (Can be toggled and bound to a key from the bindings menu)
  • Display when the server connection has been lost ingame and in the lobby
  • Allow server owners to enable broadcasting when a player picks up someone elses drop
  • Allow players to disable other players ability to pickup their drops
  • Allow server owners to set a Dynamic MOTD that shows what settings they have set
  • Allow players to define how much dosh they can throw
  • Allow players to set HUD transparency
  • Added superior chat box that supports multi-line coloring and icons
  • Allow players to add the server to their favorites from ingame
  • When picking up dropped weapons, the weapon will get the drops skin instead of the players
  • Allow players to change the scale of their HUD
  • Allow players to go in and out of Thirdperson (Can be bound from the controls menu)
  • Allow seeing more than 6 players in both lobby and scoreboard
  • Added pause/unpause message and UI when a admin pauses the game
  • Allow players to get map achievements on the original workshop versions
  • Allow players to change between left/right/centered on weapon position
  • Allow the ability to change the weekly to whatever the server owner/player wants
  • Allow the ability to change the seasonal to whatever the server owner/player wants
  • Allow admins to setup multi-gamemode voting
  • Allow players to change what bob style to use for their weapon
  • Allow setting if a player will drop all weapons on death or not
  • Allow making the server harder through various gametype configs
  • Allow setting any difficulty for Versus and Weeklies
  • Allow setting what weeklies and zed waves are allowed in Endless
  • Allow players to see how much damage they are doing to ZEDs

Mutator
UnofficialKFPatch.UKFPMutator

Lite Version
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2966106996

Epic Game Store Compatiblilty
https://www.dropbox.com/s/krx3larsyxgiv9u/UKFP_EGS.7z?dl=1

Source
This source code can not be compiled by anyone but myself, this is simply here for those who wish to add the fixes themselves through other channels or as a means of learning how some fixes were performed.
The hacker points of entry fixes have been removed and the whitelist bypass method has also been removed as per instruction

https://github.com/ForrestMarkX/UKF2P

Credits
GenZmeY - Yet Another Scoreboard, Admin Auto Login, Controlled Vote Collector Peelz - Friendly HUD HazardousMonkey - Gorefast/Gorefiend model fixes, Weapon model fixes, Testing Marco - Workshop Manager, lots of base code, general help Fleet Killer - Idea for the lobby pages instead of the pain of adding a scrollbar Cruz Controlled - Same idea as above Tamari - Helping me test everything and get rid of bugs
Popular Discussions View All (6)
18
12 Sep @ 8:59am
About the ?AllowMapSpecificSeasonalZEDs that got added in the last update.
masterchief
17
20 Oct, 2023 @ 8:18am
Incompatible GRI (UKFP+LTI)
Stenka Razin!.
5
18 Jul, 2024 @ 10:16am
Outbreaks every wave in Endless
LOL DUDE
640 Comments
Forrest Mark X  [author] 29 Oct @ 3:04am 
Are you running a server or on client? If on client you have to restart the game for it to know about the mod, for the server you need to install a fix so it can actually download anything
SneakyP 28 Oct @ 3:30pm 
i subbed but the command isn't working and im just confused
Ramshy 24 Oct @ 10:49am 
Thank you for the Information. Should be doable for me. Let's see how it goes.
Forrest Mark X  [author] 22 Oct @ 5:44pm 
Yes BUT if you update it before the players load in they get the new MOTD since its replicated to new clients
Ramshy 21 Oct @ 8:42am 
Thinking about it what i plan wont work because the motd loads before any command/script i could initialise.
Ramshy 21 Oct @ 1:42am 
It works over the managment console in webadmin. Edited the html layout for now for easier input. I just dont know how to work with the return value but thats maybe a me problem. Working 2 weeks abroad. After that i will get into it.
Forrest Mark X  [author] 20 Oct @ 8:07pm 
No I was thinking a command to run from the webadmin console to get you the boss
Ramshy 20 Oct @ 12:28am 
Console command would make things way easier. You're thinking aubout a ! command right?
Ramshy 20 Oct @ 12:26am 
Tested it out you can run the command over the Management Console on the webadmin page. I will try to use that with the magicked admin via phyton script but i never used python specificly so this is going to be interesting.
Forrest Mark X  [author] 19 Oct @ 12:51am 
Yeah I can add something that reports it to the webadmin in the form of a console command that can be used