Arma 3
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Limestone Florida [Ivory] Sheriff Vehicles
   
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Data Type: Mod
Mod Type: Wheeled
File Size
Posted
Updated
570.278 MB
12 Oct, 2022 @ 4:50am
15 Oct, 2022 @ 10:42am
11 Change Notes ( view )

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Limestone Florida [Ivory] Sheriff Vehicles

Description
W.I.P.
DO NOT LOAD IVORY WITH THIS MODPACK
This modpack was made for the Limestone map
CBA Required
Note:Size of the mod will lower as devoloped (Im using the mod to backup source files)

YOU MUST SET YOUR TEXTURES AS HIGH AS POSSIBLE FOR THE LIVERY TO LOOK WELL
Keep in mind this mod is a work in progress-
Known Issues
-Challenger Livery has defects
-CVPI badge is slanted
-All of the vehicles templates are wonky from the original author

(Plans to add uniforms, and change the vehicles over to blufor)


Credit to the Ivory Carpack

(p.s. if youre looking to do some zues police operations hit me up)
https://discord.gg/AdhWRvMmc3
(Dead link moment ^ )
Popular Discussions View All (1)
2
14 Jan, 2023 @ 2:13pm
PINNED: Suggestions?
Guardian
27 Comments
Guardian  [author] 14 Jan, 2023 @ 2:13pm 
Should all be in the civ section. (When I had the time I was working on getting them swapped to blufor but never finished)
Turbo 14 Jan, 2023 @ 8:11am 
I found the Challenger but i can't find the other vehicles.
Guardian  [author] 20 Nov, 2022 @ 6:44am 
Lightbars dont appear in editor, make sure you choose from the category that says it has a lightbar, then start the mission.
xXKvassmanXx 20 Nov, 2022 @ 3:56am 
I have no lightbars on the vehicles is there a fix for that?
Guardian  [author] 22 Oct, 2022 @ 3:06pm 
Theres a manual with the car, read that. Also its a mix of mods. Im working on my own right now.
kittylover9000 22 Oct, 2022 @ 1:34pm 
and what's the mod for the deputies seen in the last picture?
kittylover9000 22 Oct, 2022 @ 1:27pm 
How do you turn on the ELS?
Guardian  [author] 19 Oct, 2022 @ 6:07pm 
Oh.Yeah. From my understanding of the way this mod is structured it's the same as your model configs just CfgVehicle class. If you were able to get your other stuff into the game but you can get the vehicles then i would advise checking this out
https://community.bistudio.com/wiki/CfgVehicles_Config_Reference

Near the bottom you can see every value to add and this is what adds your armor, gear, etc.
Youre free to unpack this mod or the ivory mod and dig around in the code if that's what you guys are caught on.

The code for all the vehicles is mostly written by dezkit/ max kit. but Ive made minor tweaks, Im not sure how many are still left after I reverted not too long ago.
Those config files, almost all of them is what your focus should be.:NATO:
TheReapper01 19 Oct, 2022 @ 6:00pm 
So I mean we need help from the import step into game. Like we can make the model but importing a military vehicle with all its weapons, armor and what not then configing it to a usable state in game is a skill none of the team has. I understand the use of the arma 3 tools me and the team just do not have the skill set to get vehicles into game properly.
Guardian  [author] 19 Oct, 2022 @ 5:56pm 
The only other thing you could be talking about is scripting the drive-ability for them.
But whatever you say.