Total War: WARHAMMER III

Total War: WARHAMMER III

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Necromancy Skeleton Voices submod
   
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Tags: mod
File Size
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443.102 KB
24 Feb, 2023 @ 12:08pm
2 Feb @ 2:57pm
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Necromancy Skeleton Voices submod

Description
This mod changes the humanoids voices to skeletons. Some people think that skeeltons should all sound the same :p, on one hand I understand where they come from so I made this submod for my necromancy mod.

I didn't try this mod, so please tell me if it doesn't work or if there is one or more units you think should suffer the same fate of losing their voices.
8 Comments
All is Dust  [author] 4 May, 2024 @ 5:38pm 
Updated
sirmicou85 25 Apr, 2023 @ 4:18am 
Okay thank you, looking forward to this then. I've also reported a skin issue about skeleton goblins on the main mod page. :)
All is Dust  [author] 25 Apr, 2023 @ 4:16am 
THis mod will only be updated when more content is hadded to the other mod but thanks for the bug report
sirmicou85 25 Apr, 2023 @ 3:37am 
Even with the voice submod, greenskins still have their vanilla voice (goblins and orcs)..., while they don't have vocal cords anymore... ^^
And some others, like the skeleton marauders, still have their battlecry when you click on them the first time. ;)
All is Dust  [author] 24 Feb, 2023 @ 3:04pm 
@Kmicic z Chędoszyc I tried it and it worked correctly, are you playing with both this and the do the main mod ? DO you have the latest version of the main mod ?
All is Dust  [author] 24 Feb, 2023 @ 2:50pm 
Interesting will test it then
Kmicic z Chędoszyc 24 Feb, 2023 @ 2:46pm 
hi, just tried the submod and it crashes on loading screen
Guvenoren 24 Feb, 2023 @ 1:06pm 
Speaking about voices.
Something I miss is the old skeleton voices for the Tomb Kings units. I prefered that than the overused, samey voice they have for all units in the Tomb Kings roster.

They patched in the voiced the patch after Tomb Kings intital release.