Space Engineers

Space Engineers

56 ratings
T.N.F. Armored Strike Vehicle 'Reaper II' (IFV) Mk.I
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
Updated
2.885 MB
1 Oct, 2022 @ 12:16am
1 Oct, 2022 @ 12:35am
2 Change Notes ( view )

Subscribe to download
T.N.F. Armored Strike Vehicle 'Reaper II' (IFV) Mk.I

In 1 collection by Malmhrid
T.N.F. Strike Infantry
16 items
Description
An upgrade of the Armored Strike Vehicle Reaper, the Reaper II is an eight-wheeled reconnaissance vehicle with room for six fully equipped strikers in the troop compartment.

Improvements include a new hull design, new driver’s seat, a hydrogen engine, new turret, lower overall profile, and new ammunition stowage. Like its predecessor, it is deployed with Strike Infantry teams on long-distance surface combat missions as transportation and fire support.

Weapons toolbars:
Toolbar 1:
▪ [1]: Driver’s hatch open/close.
▪ [2]: View forward camera.
▪ [3]: View rear camera.
▪ [4]: Front lights on/off.
▪ [5]: Engine hatch open/close
▪ [6]: Parking brake on/off.
▪ [7]: Interior lights on/off.
▪ [8]: Parachutes open/close.
▪ [9]: Engine on/off.

Toolbar 2:
▪ [1]: Control turret.
▪ [2]: —
▪ [3]: —
▪ [4]: —
▪ [5]: View turret camera.
▪ [6]: Select autocannon.
▪ [7]: Fire gatling gun on/off.
▪ [8]: Fire rocket launcher once.
▪ [9]: Turret AI on/off.

General characteristics:
▪ Crew: 3 crewmembers + 6 dismounts
▪ Length: 9,5 m
▪ Width: 4,5 m
▪ Height: 5 m
▪ Mass (standard equipped): 38 072 kg
▪ Block count: 594 blocks
▪ PCU count: 4 558 PCU

Armament:
▪ 1x Autocannon
▪ 1x Gatling Gun
▪ 1x Rocket Launcher

Features:
▪ Has room for six strikers in its troop compartment.
▪ Unmanned turret controlled from the hull.
▪ Option to let AI control turret.
▪ No mods or DLCs—ignore the neon light antennas in the screenshots.
▪ Contains fuel and components – tested in survival.

Known issues:
▪ None at the moment.

Acknowledgements:
▪ The turret control AI is boosted by TCES | Turret Controller Enhancement Script script by Whiplash141.
▪ The radar panel uses Whip’s Turret Based Radar script by Whiplash141.
▪ The information screens use MMaster's LCD 2 script.
▪ The screen showing the vehicle’s heading is using Whip's Planetary Compass Script script by Whiplash141.
▪ Diagnostics screens are using the SIMPL|Ship Integrity Monitoring Program Lite script by Whiplash141.
10 Comments
xxmanofmemesxx 15 Aug, 2023 @ 11:45pm 
Disregard the CTC settings just turn off inertia tensor on the turrets
xxmanofmemesxx 15 Aug, 2023 @ 10:54pm 
3: This one is a minor issue with the steering, at 15-20/ms the vehicle has a noticeable tilt when it turns, turning the friction down to 40 seems to make it a bit better. I recommend turning steering off on the 2 rear wheels as it allows the vehicle to maintain speed while turning.
xxmanofmemesxx 15 Aug, 2023 @ 10:54pm 
2: The armor in the front is rather poor, taking 2 autocannon mags or less to penetrate and damage the cockpit. While I understand the aesthetic reasons for such thin armor it makes it extremely easy to disable the vehicle from the front.
xxmanofmemesxx 15 Aug, 2023 @ 10:54pm 
1: The turret's elevation rotor needs its displacement to be set to 0 or the turret clangs out, recent updates may have reset it to 0.11 displacement. The turret has an awful turn speed, this can be somewhat rectified by turning the rotor speed multipliers on the CTC all the way up.
xxmanofmemesxx 15 Aug, 2023 @ 10:54pm 
This looks quite good, however there are some glaring issues which prevent it from really performing well. I post them in separate comments due to length
Alekkus D'Sora Hopetalon 6 Oct, 2022 @ 2:37pm 
reminds me a lot of the LAV-AD, nice work!
Malmhrid  [author] 6 Oct, 2022 @ 8:38am 
Thanks!
TORGMASTER 4 Oct, 2022 @ 10:09am 
amazing XD
let's take a look
upvoted and subs
Máxímó 3 Oct, 2022 @ 7:09am 
Bradley looking boye
Rhea.licious 1 Oct, 2022 @ 10:26pm 
Ooh very nice! Reminds me of the IFV I've got in the works