Space Engineers

Space Engineers

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Automatic LCDs 2
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690.562 KB
21 Dec, 2016 @ 1:46pm
20 May @ 9:47am
55 Change Notes ( view )

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Automatic LCDs 2

Description
Everything you will ever need to know about your ship and station displayed in real time on LCD panels in any vanilla games. modded games and servers! Now with cockpit panels support!

Thank all of you for making amazing creations with this script, using it and helping each other use it. Its 2024 - it's been 9 years already since I uploaded first Configurable Automatic LCDs script and you are all still using it (in "a bit" upgraded form). Its just amazing :)

v:2.0194 (Signal update compatibility; Cargo title override)
In-game script by MMaster

Programmable blocks and in-game scripts are now in "Experimental mode" in game that you need to turn on in game options and advanced world settings.

Last Update: Check change notes above

This is in-game script, not a mod, you will not find it in in-game mods.

Basics video guide
This guide is quite old, but still applicable. (timer block is not needed, few interface changes)
https://youtu.be/vqpPQ_20Xso


##############################################
READ THIS FULL GUIDE IT EXPLAINS EVERYTHING
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=407158161
##############################################



Manages multiple LCDs based on commands written in LCD Custom Data.
  • Stable & always up-to-date with game!
  • Jump drives charge display
  • Oxygen pressure, farms output & tanks content!
  • Damaged blocks list with progress bars!
  • Filtered inventory items listing & missing items listing
  • Reactor, solar & battery power stats
  • Block details display
  • Doors, gears & connectors status
  • Ammo report
  • Custom scrolling text display
  • Linked LCDs!
  • Works on LCD, Wide LCD, text panels and their modded counterparts!
  • Any font size!
  • Filter blocks by name or by group
  • Cargo space
  • Block count
  • Producing, Idle & Enabled summary / list
  • Laser antenna status
  • Stopping distance and stopping time
  • Location, Speed, Acceleration, Date & Time, Gravity
  • Nicely formatted text with progress bars!
  • Multiple commands in single LCD!
  • Works on any server (with in-game scripts enabled)

NO PROGRAMMING NEEDED.


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Every captain wants to have displays that show some useful info. Make your bridge display damaged blocks in engineering, engine room, etc. Make big screen by joining multiple Wide LCDs! Show power output, batteries status, laser antenna connections and much more. Make your docking bay display which landing gears are occupied. Make screens for docking fighers when landing gear is ready to dock so they can nicely see it from cockpit! Make one LCD per container to see its contents.. and much more!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


German version
Thanks a lot to JD.Horx for translating:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=858003266

French version
Thanks a lot to =SW42=Hydeki_ for translating:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=822980231

Portuguese / Brazilian version
Unfortunately the author decided to remove the translation - I will put link to your translation here if you make one :)

Spanish version
Thanks a lot to Alpha Dragon for translating:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2583843256

Russian version
Thanks a lot to AlERK for translating:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1710929351

Chinese version
Thanks a lot to lengchen for translating:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1686705560


Example world
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1205019270


TOP community member
Huge thanks to Kham for helping people in the comments below for several years!


STEAM GROUP
I usually notify about updates on twitter & recently I created Steam group so follow/join if interested.
http://gtm.steamproxy.vip/groups/mmnews

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CHECK MY OTHER MODS (almost all 5 star)
http://gtm.steamproxy.vip/id/mmaster/myworkshopfiles/?browsefilter=myfiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Please DO NOT publish this script or its derivations without my permission! Feel free to use it in blueprints!

YOU ARE NOT ALLOWED TO MONETIZE USE OF THIS SCRIPT. EVERYONE WHETHER THEY PAY EXTRA OR NOT HAS TO HAVE SAME RIGHTS TO USE THE SCRIPT.


THE SCRIPT IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SCRIPT OR THE USE OR OTHER DEALINGS IN THE SCRIPT.


HOW TO UPDATE?
This script is not a mod so it does not update by itself. You need to load new version of script to your programmable block to overwrite the old one. You do that in exactly the same way as when you first loaded the script into programmable block.
Open your programmable block, click Edit, click Browse Workshop, select Automatic LCDs 2, click OK, Check code, Remember & Exit. Done. Your script is now updated.

RATING
If you like this script please give it positive rating, it gives me "fuel" to continue.
If you plan to give it negative rating, please at least let me know what makes it deserve negative rating so I can learn from it and/or fix it.


!! PLEASE READ THIS !!
I'm really happy that this script became so popular and that so many people like it, but many people means many questions and I rather enjoy other things than saying the same things all over again to people. So I wrote the guide where I've put everything about every command, tried to answer all questions that people had in comments and I keep it updated. I'm responding to many comments that are stated in the guide. Please read the guide.

If you've got questions, but you don't want to read the guide, then this script is probably not for you.

I understand that this script got quite a lot of features and it can be hard to crunch whole guide. Unfortunately I can't teach everyone how to use it via chat. It took me several hundreds of hours to put this all together so please take your time to read the guide and follow the troubleshooting section if something doesn't work.

If you have problem with some command then read the guide section for that command and make sure you use it correctly. Try to use it on separate LCD by itself so it's easier for you to see the issue and definitely try some examples!

You are the space engineers so go ahead and play with it and figure it out :)

Thank you very much for your understanding.


TROUBLESHOOTING


*
MAKE SURE YOU HAVE IN-GAME SCRIPTS ENABLED IN WORLD SETTINGS!
ALWAYS CHECK OWNERSHIP OF YOUR BLOCKS!
*

Look at Troubleshooting section in Full guide for possible help.

Special Thanks
Keen SWH for awesome game Space Engineers
Malware for his work on programmable block

Watch my Steam group: http://gtm.steamproxy.vip/groups/mmnews
Twitter: https://twitter.com/MattsPlayCorner
for more crazy stuff from me in the future :)

If you think my work is worth it then you can donate. It's definitely not required, but it is much appreciated! Thanks! :)
Donate <3[www.paypal.com]
Popular Discussions View All (75)
474
16 Nov @ 2:07am
BUG REPORTS
MMaster
265
23 Oct @ 2:12am
SUGGESTIONS
MMaster
3
13 Aug @ 3:17am
help with just see ship stats
DrwHem
2,683 Comments
Leconite 20 Nov @ 2:57am 
Try it with the T: limiter eg. PowerTime {T:*}
I have run into that issue as well.
Some of the other power related commands do that too.
a.mcbob 19 Nov @ 5:29pm 
Hi! Could you please help me figure out what I'm doing wrong with the PowerTime command? I'm trying to display it for just my ship, even when it is docked to a larger grid. I have tried both "PowerTime {C:*}" and "PowerTime C:*" but it is still displaying the entire super-grid status instead of just the ship.
Kham 18 Nov @ 12:47pm 
Oh wow yeah 2016. I'm surprised it still works at all, the definitions for turrets have changed a few times since then, though that does explain the white icons.
Dying Dark Star 18 Nov @ 11:02am 
this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=655001934&searchtext=Telion the Telion - Anti-Fighter Turret by Mexpex its old but still works.
I do wish they would update it a bit and also it the non weapon core version that's why i use it too.
Kham 17 Nov @ 5:22pm 
Which mod are the turrets from? A few years back they did change how the alpha was handled on icon textures and that caused most mod icons to get a white background but I would have expected any still functioning mods to have updated their icons long ago.
Dying Dark Star 17 Nov @ 3:27pm 
damn that sucks, the reason why i was looking for those bits was that a modded turret has a white background that makes it impossible to see the info on the hotbar :/
it would be nice if the game had the hotbar letters and numbers have a black background
Kham 16 Nov @ 4:24pm 
This script doesn't have a way to do it and I'm not aware of another script that does have that functionality personally.
One thing I can suggest is the Build Info mod which prints that information to the hotbar buttons if you have the weapons on the hotbar.
Dying Dark Star 16 Nov @ 2:17pm 
so how would i be able to get it show "focus locked target" on or off and the current subsystems that are being targeted?
Kham 16 Nov @ 1:47pm 
@Dying Dark Star as Leconite said, if you scroll to the top of the table where "FocusLockedTarget" is listed it shows "Actions". Scroll down and the next table is titled "Properties". PropBool only works with things from the Properties table and only if they are type Bool.
Dying Dark Star 16 Nov @ 1:12pm 
also im not that adept to coding langue so some of this i get a little lost on