Total War: WARHAMMER III

Total War: WARHAMMER III

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The Dead Legion
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Tags: mod
File Size
Posted
Updated
6.486 MB
25 Sep, 2022 @ 3:19pm
3 Aug @ 12:36am
11 Change Notes ( view )

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The Dead Legion

Description
Shouldn't an undead army be... I don't know... more undead? I use Radious' mod in all my games, including the many new units it introduces. However, I wasn't happy using mass amounts of vampire units in my army of undead in the late game; and I wasn't happy with the choices of mods available to remedy that. I wanted to unleash my legions of undead upon the entire world. So... here we are.

This mod is completely stand alone, and should work with just about any other mod. It's designed to be balanced for Radious' mods. This mod also introduces late game ranged units to the Vampire Counts. If that isn't you're thing, then don't use them is the only advice I can give.


Known issues (HELP WANTED!):

- Some parts of meshes completely disappear depending on viewing angle. Maybe I have too many unique meshes combined into a single unit and the game has a limit on that? I honestly don't know.

Change Log:

- v1.3 fixed necromancers not able to target walls, removed necromancers ability to climb walls, moved necromancers grouping to artillery instead of heroes, fixed auto-resolve mechanics to better handle all 7 units, re-balanced archers for auto-resolve fix, added missing data in an effort to fix the raise dead replenishment chances (needs more testing)
- v1.2 increased stats of archers to be more in line with other faction tier 5 archers, slightly increased cavalry swordsmen charge bonus
- v1.1 Unit cards added, and unit re-balance to be more in line with Radious' mods
- v1.0 Initial Release
38 Comments
delfiorina 7 Aug @ 6:13pm 
ScarletFOX039 thanks for the Answer and embrace life and make sure you win the battel
over your depression its not easy but you can do it, i did it several years ago.
Im still struggeling but it is fare batter then before.

Take care.
ScarletFox039  [author] 7 Aug @ 4:56pm 
That is a generous offer, delfiorina. However, I believe mods should be free across the board as that's how modding started and not everyone can afford to pay. So please keep the money and buy yourself a nice dlc on my behalf :)

Now, as for your request... I do agree that the wood elves would definitely benefit from say an ent (think Treebeard from Lord of the Rings) rock thrower that behaves similar to the minotaur in the beast men faction. Unfortunately I am battling depression and my capacity to work on mods is severely reduced. I'll let you know if I decide to start a wood elves unit mod. I'll also be mauling over what, if any thing, the wood elves could do more of as they too are one my other favorite factions. Mind you this is not an out-right no as it was something I had already thought of doing. It will just take a lot of time to do it and I apologize for that.
delfiorina 5 Aug @ 4:11am 
Im just wondering if you could make a artillery mod for the Wood elves and instead of Necromancers use wood elves spellsingers as models?

And if you want you could add me as a friend and you can choose ANY game you want
and i will pay for that and send it as a gift to your steam account?

But i cant do it before after three days thats the steam policy i looked it up.
delfiorina 3 Aug @ 3:32am 
Thank you for the update!
ScarletFox039  [author] 3 Aug @ 12:49am 
Good news everyone (and @delfiorina and @막강좀비 )! I was able to fix a lot in the most recent update. Be sure to check it out! I'm still clueless how to fix the ugly close ups in battle though.
ScarletFox039  [author] 2 Aug @ 8:31pm 
@delfiorina I see the issue. They want to climb ladders instead of shooting the wall. Hm... I'm thinking it can only be one or the other. I'll have to figure out how to fix that. Thanks for bringing it to my attention.
delfiorina 2 Aug @ 1:12pm 
I love the Necromancers in this artillery mod but you can only taget the towers when
you are attacking but not the walls?
ScarletFox039  [author] 15 Jul @ 6:28pm 
Hi @막강좀비 I happen to agree with you. The military generation capability does happen way too soon and often. I am currently looking at a way to fix that since you noticed it as well. I promise nothing though. It takes time to poke and prod at this game to see what I can change where.
막강좀비 14 Jul @ 6:34am 
I think there's a balance issue. It's too easy to produce, so I think the probability of it appearing should be significantly reduced to balance it out. I want to use the unit because it's cool, but the problem is that it's too easy to use.
MVGkaiser 17 Apr @ 1:33am 
thanks!