Warlock 2: the Exiled

Warlock 2: the Exiled

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Fused Ones
   
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Tags: race, greatmage
File Size
Posted
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3.415 MB
15 Jul, 2014 @ 3:31pm
24 Jul, 2014 @ 8:24am
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Fused Ones

Description
The Fused Ones are a race of metal beings, offering a different playstyle due to their Research consumption (instead of Food) and their lack of a cheap ranged unit. Recent developments have granted them access to even more perks, but they still lack the ability to produce upgraded special resource units.

Type-3 Harvester is still the main Great Mage for the Fused Ones, but an experiment gone horribly wrong produced Annihilator-01.

Note that Warlock 2 v 2.1.160 has a display issue with Research consumption. This is a visual issue only, but the listed spell research times will likely be wrong.
20 Comments
WingedKagouti  [author] 11 Oct, 2015 @ 6:43am 
If you've verified that it happens if you use just this mod and absolutely no other mods at the same time, then I would think it is either an issue with a file that got corrupted during download, an issue with your installation of Warlock 2 or a hardware issue.

If you confirmed it by turning mods on and off individually, then it's likely a conflict with another mod. I've used it with other mods and alone without any issues, especially not ones as early as "New game".
Cognitive 11 Oct, 2015 @ 3:53am 
This mod crashes my game every time I try using it. When I click "New game" it get an error about array size. I verified that this mod is causing it.
Mango7889 22 Sep, 2015 @ 3:11pm 
oh, thanks :)
WingedKagouti  [author] 15 Sep, 2015 @ 8:39am 
The Advanced Modding manual (you can find a link in the main Warlock 2 discussion area) has an explanation of how you import custom models.
Mango7889 14 Sep, 2015 @ 1:41pm 
is there actually a way to do custom models in warlock 2 ?
Lord Majesty Shrimpy the Just 18 Aug, 2014 @ 3:15pm 
Ah, I see. So in reality what screwed me over was dumping prosperity on all my cities and letting them grow too large, too fast. Thanks for clearing that up for me. Shame about the models, but it's a fantastic mod all the same.
WingedKagouti  [author] 18 Aug, 2014 @ 10:22am 
It's not the units that consume Research, it's population in Fused One cities. The units only take gold and mana in upkeep (the only way to make units cost Research is by using a perk with a negative Research value). You can see the actual consumption if you hover over the Research production in each city.

As far as unique models go, I'm about as good at 3D modelling as I am at belly dancing (ie. no skill or practice at all). While I would like to have some different models for buildings and units, it would be far better if someone else could provide those.
Lord Majesty Shrimpy the Just 18 Aug, 2014 @ 7:31am 
Been playing around with the mod. I didn't realise just how big a drain on my research their units are, and almost ground to a halt on research. I guess it's not possible to show the research cost on their upkeep, but could you maybe create a custom icon like your fused ones icon that displays the research drain for each unit?

I like the idea of the Fused Ones having elite high upkeep units, but I wonder if the upkeep costs are a little too high considering how much of a drain on research they are. Since a lot of their buildings have high upkeep costs, juggling the need for more research while keeping my gold and mana income positive was difficult.

Finally: Any thoughts on custom models for the Fused Ones?

I don't mean to sound negative about the mod. I love the concept and I've certainly been having fun playing with them. They have a very different playstyle to the existing races in the game.
WingedKagouti  [author] 23 Jul, 2014 @ 11:40am 
Update status: Currently putting in some finishing touches on lore and minor unit tweaks. Will need to test the changes in a few games, but I do not expect anything massively out of order.
Chronoreaper 21 Jul, 2014 @ 5:37pm 
ah i didnt know it was just visual thought it was the other issue that sometimes occurs lol