Stellaris

Stellaris

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OUTDATED Uncivic: New Mechanics for Vanilla Civics
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File Size
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1.837 MB
20 Sep, 2022 @ 9:32am
6 Aug @ 10:24am
41 Change Notes ( view )

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OUTDATED Uncivic: New Mechanics for Vanilla Civics

In 1 collection by Oatmeal Problem
Oatmeal Mods
9 items
Description
New Mechanics for Vanilla Civics

Many civics in Stellaris are boring, simply providing modifiers. Sometimes boring is good, especially when you're first learning the game, but eventually, you might want something more. DLCs and mods provide interesting civics, but don't the base game civics deserve some love too?

Development Update
For now, I'm only maintaining this mod, but not adding new features. Long term, I'd like to expand on the Exalted Priesthood and Parliamentary System mechanics, and release them as standalone religion and democracy mods. All other civic expansions (Nationalistic Zeal, Shadow Council, and Technocracy) have been removed.

Design Principles
  • Interesting mechanics and roleplay are the primary goals. Balance is still a (secondary) goal and feedback is welcome, but you probably don't want to use this in cut-throat competitive multiplayer
  • Only compatibility-friendly features are included. No vanilla content is overwritten.
  • Configurable: each civic can be individually enabled/disabled. Access the menu via edict or Dynamic Mod Menu.

Exalted Priesthood
Invite other spiritualist empires to join your Galactic Faith, gaining influence and diplomatic weight. Compete with other Exalted Priesthoods to win followers with diplomacy or by force. Experience the spread of new beliefs, and decide whether to incorporate them into your orthodoxy or declare a heresy and launch an inquisition.

Parliamentary System
Planets with upgraded capitals hold Parliamentary elections every 10 years, electing a politician from one of your factions to represent them, giving the planet a modifier according to the faction. Don't like the election results? Just find some votes for the other guy, but risk upsetting the planet. Shadow Council pairs nicely with this, substantially reducing the risk.

Minor incompatibility: new modded faction types do not have special planet modifiers. Built-in support for most Ethics & Civics branches (including Bug Branch, FunEFork, and Stellaris Evolved).

Compatibility
  • For Stellaris 4.0.*
  • NOT achievement compatible
  • Can be added to an existing game
  • No overwrites, so should be compatible with most other mods. Advanced integration with most Ethics & Civics branches (including Bug Branch, FunEFork, and Stellaris Evolved).

Known Issues
  • When adding to an in-progress game, all pop factions will disband. Large factions should immediately re-form, but smaller factions might take longer to come back.

Credits
  • Thanks to slimer91 for the Russian translation
  • Thanks to Iskusel for the French translation
  • Thanks to Merlin1809 for the German translation

Sharing
Feel free to update, pack, patch, translate, fork, or incorporate this mod, no prior permission required. Credit, linking to the original mod, and letting me know is appreciated!

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Popular Discussions View All (2)
52
7 May, 2024 @ 8:43pm
PINNED: Localization / Translation
Oatmeal Problem
14
18 Jun, 2024 @ 10:23am
PINNED: Exalted Priesthood Feedback
Oatmeal Problem
252 Comments
Aci 26 Sep @ 7:32am 
Ah okay thanks!
Oatmeal Problem  [author] 26 Sep @ 7:25am 
I haven't tested at all. It might mostly work. I think 4.1 adds some new pop factions which wouldn't work with parliamentary system without an update.
Aci 26 Sep @ 6:29am 
The mod does load in 4.1 for me, does it even need updates? Or does it just load but not actually do anything?
Oatmeal Problem  [author] 22 Sep @ 1:07pm 
As previously mentioned in Discord, I will not update this mod to 4.1. If anyone is interested in adopting, please reach out
Oatmeal Problem  [author] 6 Aug @ 10:26am 
The trait issues with exalted priesthood have been fixed. Thanks @Nesserino for the report
Oatmeal Problem  [author] 2 Aug @ 10:41pm 
yep, I make sure that's all clean after every major or minor version update (eg 4.0, 4.1, etc), but I don't check it for patch versions (4.0.1, 4.0.2) since those usually do not contain any breaking changes for modding
Nesserino 2 Aug @ 10:33pm 
np, the error log in the documents folder is your friend!
Oatmeal Problem  [author] 2 Aug @ 10:04pm 
well, that's a nice change to put in a hotfix... thanks for the heads up, I'll take a look
Nesserino 2 Aug @ 10:00pm 
hey every command that adds a trait for a leader in this mod is bugged because they changed the command from "add_trait = (your trait here)" to "add_trait = { trait = (your trait here) }", most of the events for exhalted priesthood for example are broken and won't even fire because of the compounding errors of this change

recommend you have a look at it
Oatmeal Problem  [author] 11 Jul @ 7:13am 
@Robo-Pig they're created by having someone join your faith. You need good relations/trust and they must be spiritualist (or you can fight a liberation war). There's an "edict" to invite others to your faith, and the AI can also request to join on their own