Total War: WARHAMMER III

Total War: WARHAMMER III

9,113 ratings
MIXER - Mixu's Unlocker
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Tags: mod
File Size
Posted
Updated
26.309 MB
7 Sep, 2022 @ 11:21am
24 Oct @ 6:47am
154 Change Notes ( view )

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MIXER - Mixu's Unlocker

In 1 collection by Mixu
Mixu's mods for total war warhammer 3
17 items
Description
This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns.

"You still need to buy the DLC if you wish to play with DLC factions"

MCT Requirement:
The newest version of MCT is recommended to be used with this mod.
It will work without it, but your save files will be bigger.
Don't use MCT if you plan on playing multiplayer, unless Groovy makes mct work in multiplayer at some point and I forget to update this blurb.

What's included:

With this mod there are now 458 playable lords in IE and 141 playable lords in RoC.
Some of those factions require other mods before they can be played.

It also provides a framework for other modders to use stuff like new agent types for existing factions and unique building slot templates for landmark mods.

This mod edits the max number of available building slots, so that it's compatible with mods that increase the number of building slots. Major settlements have a max of 20 and minors a max of 8.
This mod itself shouldn't increase any available slots, you will need other mods for that.

Compatibility:
This mod edits startpos and isn't compatible with other startpos mods.
This mod edits some vanilla scripts, like monster hunt script and some narrative script stuff, it's to make all factions actually playable without script errors.
This does mean that some other mods may conflict if they edit these same script files.


"You do actually genuinely need to buy the goshdarn DLCs if you wish to play factions that are behind a DLC or Warhammer 2 or Warhammer 1"

Credits & Special Thanks
Creative Assembly - Supporting and enabling mod creation and GIVING US THE DAMN ASSEMBLY KIT FINALLY!
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo[github.com] - Rusted Pack File Manager (RPFM).
DrunkFlamingo - He helped with some frontend functions like showing the lord model in frontend and other UI things early on when Mixer was originally created.

Contact & Feedback
The best place to reach out to me is by joining Da Modding Den discord server listed above and using the #Mixu_Stuff or #user_troubleshooting channels.

That's it, I guess.
I'm sure i'm forgetting something, oh well.
Popular Discussions View All (42)
3
24 Oct @ 4:42pm
Instant crash in menu
VidarPain
2
19 Oct @ 8:59am
multiplayer issue with new update
The Operator
129
2
28 Sep @ 3:50pm
Bugs Encountered
Lord-Titan
2,496 Comments
Ziro 大卫安思 4 hours ago 
Can someone please enlighten me which specific DLC is needed to play with the Manaan's blades?
Boodjer 26 Oct @ 3:32am 
There seems to be some kind of clash between this and VCO. They didn't use to clash, but these are both must have mods, has anyone found a fix for this?
Master MiK 25 Oct @ 9:08pm 
where are southern realms in Immortal Empires? i can't see a lot of factions
奥威尔·切瑞先生 25 Oct @ 2:51pm 
Says we have different versions in MP :( Cannot continue our campaign or start new, unfortunately. Waiting for fix
阿东 25 Oct @ 2:55am 
New game, the Kievan Rus' Empress is gone, does anyone know what happened?
opuntia 24 Oct @ 7:45pm 
Okee dokee
Just got settled in to do a little more testing.
Fog of war button is present and works:steamthumbsup:
Templehof is not at war with Isabel/Vlad at game start anymore:steamthumbsup:
The only thing odd that I see is the Templehof army sitting on top of a Waldendorf army at the border with Isabel/Vlad.
Thats it.

Thank You for all of your work
:steamthumbsup::steamthumbsup:
Irish Volunteer 24 Oct @ 12:44pm 
Says we have different versions in MP :( Cannot continue our campaign or start new, unfortunately. Waiting for fix
opuntia 24 Oct @ 10:55am 
Thank You for the recent patch
it fixed the corruption problem in Sylvania, it returned Vlad were he is supposed to be.
:steamthumbsup:

There is a Templehof army that is in exactlly the same location as a Waldendorf army at game start. They are literally superimposed onto each other.
Also, is it your delibrate intent to have Templehof and Waldendorf doth start the game at war with Isabel/Vlad? Just asking because that is different. Previously Templehof was neutral and Walsdendorf was hostile at game start to Isabel/Vlad.

Thanks
Kaiser 24 Oct @ 9:27am 
Newest update crashes the game.
Muddykip 24 Oct @ 3:33am 
can't play MP, crash at select race menu :( gotta disable till it's fixed