Total War: WARHAMMER III

Total War: WARHAMMER III

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Imperial Armoury - Unit Upgrades for the Empire
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1.713 MB
3 sep, 2022 @ 5:23
3 okt @ 17:41
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Imperial Armoury - Unit Upgrades for the Empire

I 1 samling av Dirty Dan
Dirty Dan's Mod Collection
15 artiklar
Beskrivning
Working with 6.3

Adds several purchasable unit upgrades to Empire units similar to the Greenskin scrap system. The upgrades cost Treasury or a dedicated new resource named fine steel and are not exclusive. This means one unit can receive all possible upgrades at once. Fine Steel can currently only be produced by the foundry building chain. The iron resource building chain also provides some fine steel. The resource can also be used to construct buildings instantly.

The upgrades are related to the equipment and special training of a unit. Training upgrades cost a lot of gold but do not increase upkeep and equipment upgrades cost fine steel and increase the unit's upkeep.

Mods for other factions
Bretonnia

Dwarfs

Wood Elves

Vampire Counts and Vampire Coast

Beastmen

Norsca

High Elves

Lizardmen

Kislev

Grand Cathay


Submods
Submod Compilation (by Apex)

Submod for Warband Upgrade Ultimate Compatibility (by The Senate)

Radious (by Louie04k)

Guns of the Empire (by VioletGrey\\TV)

Empire Romance (by 𝓓𝓮𝓮𝓻2四)

Grand Order of the Reiksguard (by okadataiga)

Grand Order of the Reiksguard All in One collection (by okadataiga)

Submod for GLF Units (by FullAutoAttack)

Submod for Radious (by FullAutoAttack)

Submod for SFO Grimhammer (by FullAutoAttack)

Shazbot's Empire Sketchbook (by okadataiga)

Human Mercenaries for Human Factions (by Reitschuster)

Empcon (by Reitschuster)

Imperial Elite (by Lardss)

Storm Against Chaos (by FullAutoAttack)

Mixu's Legendary Lords (by FullAutoAttack)


Translations
Chinese Translation (by 𝓓𝓮𝓮𝓻2四)

Polish Translation Pack (by wojtekb)

Korean Translation (by Kuro)

Russian Translation (by Koba_Aka_Stalin)


Conversions
Cathay Eternal (Part of Cathay Overhaul by Reece)


FAQ
Q: Why won't the scrap upgrade window open when clicking on the unit cards?
A: Since 6.0 the old scrap upgrade UI got removed by CA. The new one can be opened by clicking on the button at the bottom of the army panel.

Q: Why doesn't the upgrade button in the army panel always show?
A: The script tries to add it every time you left-click select one of your armies. If it doesn't show right away try deselecting and reselecting the army until it does. This issue is rather rare in single player but quite common in multiplayer campaigns.

Q: Can you add suport for [insert unit mod] or [insert faction mod]?
A: The base mod will always exclusively support official CA units and factions and I won't create submods for faction or unit mods that I don't personally play with. But feel free to suggest it in the comments as other users of those mods might read it and decide to do so.

Q: Will you create more mods for different factions?
A: The only mod that I currently want to create sooner or later is a Dark Elf mod. I will consider a mod for chaos daemon and monogod factions afterwards.

Q: Is it safe to add/remove the mod mid campaign?
A: Generally speaking adding it mid campaign should be possible but certain features like unlocking upgrades through research could cause issues. I wouldn't recommend removing it from an existing campaign though, especially when units equipped with upgrades are present on the campaign map or if the mod adds a new pooled resource to factions.

Q: Update?
A: Tell me what stopped working in the current version of the game or which units are missing upgrades and I will try to fix it as soon as I find the time. Update requests without any information won't be answered.

Thanks to Hanter for making the resource holder reappear in the same turn after manual battles

Special thanks to Rhox for providing the modding community with a script based solution for the 6.0 Scrap UI issue
758 kommentarer
Seleukus 4 okt @ 4:52 
Deithland compatibility please!
Raoul 26 sep @ 12:43 
Would love compatibility with Deithland!
Dirty Dan  [skapare] 26 sep @ 9:50 
as long as I don't find an unintrusive way to implement a new resource, I will probably stick to slaves and cash. There currently is no suitable campaign mechanic besides slaves and rituals that all dark elf factions share
Louie04k 26 sep @ 6:32 
if i may i think "sacrificing" slaves for the training upgrades makes perfect sense, for armour and weapon upgrades why not use a resource called dark magic or something?
Dirty Dan  [skapare] 26 sep @ 2:16 
@Louie04k not yet. I scrapped two approaches so far but it is quite hard to find a unique one for that faction. First approach was a new pooled resource gained from fighting and raiding and second one was just using slaves. First one felt awkward with the slave mechanic being so similar and the second one felt rather illogical since sacrificing slaves does not really yield better weapons/armours. Currently planning to do a mixed approach with gear upgrades for treasury and bonuses from sacrifices to the cytharai. I will probably start doing this with Tides of Torment release
Louie04k 25 sep @ 19:37 
have you done a version for the dark elves?
Dirty Dan  [skapare] 23 sep @ 15:52 
@Arcrom21 they won't actively use it but get upgrades periodiacally like the greenskins
Arcrom21 23 sep @ 12:18 
The AI uses this feature? Big thanks
Manny 6 sep @ 15:57 
Can you add the Deithland mod please. It would be awesome!
Distratos 6 sep @ 8:51 
Can you add the Uber Brothers pleaase