Project Zomboid

Project Zomboid

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Immersive Solar Arrays (v41, GitHub reupload)
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File Size
Posted
Updated
1.361 MB
2 Sep, 2022 @ 4:10am
7 Sep, 2023 @ 12:48am
10 Change Notes ( view )

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Immersive Solar Arrays (v41, GitHub reupload)

In 1 collection by Poltergeist
polt's haunted mod list
32 items
Description

Description
Immersive Solar Arrays (ISA) adds new items and lets you harvest solar power for the needs of your base!

Required Mods
You need to have TARGET SQUARE ON LOAD COMMANDS added to your save mod list if you want to spawn special crates with this mod. It is rather safe to add / remove on existing saves.

Links with useful resources
Mod's wiki pages on github[github.com]
Original Mod's Discord Server Link[discord.gg]
Original Mod's Workshop Page
Video Guide: Project Zomboid Immersive Solar Arrays A to B by Shrek296

Notice!
  • Use only one version of the mod. Latest mod id is "ISA_41". If you have installed mods with same mod_id then you won't be able to select which one is loaded.
  • Mods that delete changes made to default actions like inventory transfer and generator interactions can cause problems.
  • Enable x2 Textures in options or tiles will appear wrong in world, if you have other tile problems try to identify which map or tile mod is incompatible. Disable any other mods and see if the issue persists.
  • Missing recipes link
  • MP troubleshooting link
  • If you have problems downloading the mod with steam, you can find the latest version of the mod on GitHub.
  • Some options require game reload, Stash Houses might need a new game to work properly.
  • It's advised to test this mod in debug before adding it to your modlist, if you add it to an existing save then you should create a save backup.

I found a bug that's not covered above, what to do now?
First of all, you should try to reproduce the bug with only this mod enabled and write the steps necessary to reproduce the bug. If you can't reproduce it with only this mod then try to limit it to a specif set of mods. Check your logs for errors and post them with any other relevant information.

Feel free to report any issues or provide feedback on GitHub.
Contributors
Big thank you to everybody who has contributed to this mod, through various stages of it's existence.
Mod info
Permissions:
Give credit[theindiestone.com]
Workshop ID:
2857548524
Mod ID:
ISA_41
Popular Discussions View All (35)
16
23 Mar @ 5:43pm
Solar panels keep disconnecting on serve restart
Rawr the Dragon
5
30 Aug, 2024 @ 9:32pm
Need help with panels being invisible and causing errors
Pig
7
10 Sep, 2024 @ 2:49am
PINNED: MP troubleshooting.
Poltergeist
722 Comments
ALVYBOI 24 Sep @ 3:57pm 
This mod only works with vanilla generator.
Arz 14 Sep @ 8:44am 
Do this mod compatable with functional appliances mods? cause the battery bank doesn't reconize the green generator from that mod
ALVYBOI 9 Sep @ 12:49pm 
Magazin will spawn in none looted areas in mp
Brett Orsborn 4 Sep @ 6:44pm 
@eddy I found an inverter in one of the big storage buildings in south Muldraugh.
Dieu des Patates 3 Sep @ 1:06pm 
Will the magazin spawn when adding this mod midgame on a MP server ?
ALVYBOI 31 Aug @ 6:11pm 
Mechanic shops or hardware stores or garages
eddy 31 Aug @ 9:03am 
where can you find an inverter?
Fumo Bnnuy n Friends 15 Aug @ 10:55pm 
im asking that too

how many solar panels needed or anything else
i put the battery holder thing with batteries and a few wired batteries the inverter next to the battery charger connected the panels and put a few unwired (yet to save power) generators i think.
Cap 15 Aug @ 8:51pm 
@Water_gargle_CHAMPION_2011
huh, ive been trying to power the storage units in west point with a battery bank, although i cant seem to turn on the lights in the building via the light switches, might just be the location, then again im very unexperinced with this mod so i prob am doing something wrong, i figure u should just be able to turn on the bank then u should be able to turn on the lights yea? or do you have to wire them together?
@Cap from my experience is can power the whole house, no specific for placable lamps