Team Fortress 2

Team Fortress 2

Phlogistinator Halloween Fire Fix
2
Award
Favorite
Favorited
Unfavorite
Class: Pyro
Item Slot: Weapon
File Size
Posted
Updated
14.583 KB
30 Aug, 2022 @ 10:05am
20 Mar, 2023 @ 4:16pm
1 Change Note ( view )

Would you like to see this item officially accepted and supported in Team Fortress 2?

Yes
No thanks /
Not interested
Ask me
again later
Description
The current Phlogistinator fire particles do not update if you have Halloween Fire on your Phlogistinator. This upload aims to solve this. This includes dx80 safe particles, as well as replacements for the fully charged Phlogistinator particles to match the flames.

I kept the replacement tame, just as Halloween Fire particles closely resemble the normal flamethrower but coloured differently, this one adds no overused ghost particle, "spooky halloween smoke vmt #320", etc., staying faithful to something that resembles the existing spell. blah blah art style blah blah faithful

Q: When lighting someone on fire with this, will it show the additional green flames, as with most Halloween Fire weapons?
A: Yes, the Phlogistinator already does this if it has Halloween Fire, the only reason I didn't demonstrate this in the video is because the Phlogistinator I was using to test did not, in fact, have the spell on it.

Q: When killing someone [using the Phlogistinator] with this change in place, will the dust they turn into also have the green hue?
A: No, because particles like that are directly controlled by things like death flags and attributes, something which we can unfortunately not modify with particles alone.

Q: The Rainblower has a similar issue to the Phlogistinator. Will you release a fix for it?
A: No. Comparing the amount of people who use the Phlogistinator versus the amount that use the Rainblower, it should be clear why this would be pointless.