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It's made me think actually, implementing drain magic like it is in the old world tabletop could make sense. That version just increases magic cost of spells for enemies in an area near the caster. There is precedence for it in total war too with the beastmen, I believe their bray shamans have a skill to increase magic cost for enemy spell-casters. Could be an interesting alternative if the current implementation is too powerful
@laff: Thank you! I really do love these editions. Like I said above, you really have represented the mastery of High Magic well.
@Imperial Obligation maybe Drain Magic should be slightly nerfed by lowering its magic resist and spell mastery debuff on enemies. I'll update in 6.3
On tabletop 8th edition drain magic dispelled augments on enemy units or hexes on your units. Dispelling doesn't exist in total war unfortunately. In lore high magic users are known to be able to easily drain dispel enemy spells, it's a massive quirk of high magic!
Reducing spell mastery/miscast chance to enemies/magic resist to allies is one of the best ways to represent that in my opinion
One note I have is that the abilities feel a little over-tuned (Ex: 'drain magic' ability especially) and breaks immersion a little. Aside from that, this really fleshes him out!