Total War: WARHAMMER III

Total War: WARHAMMER III

370 ratings
Red Host of Tehenhauin - additional red crested units for lizardmen
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Tags: mod
File Size
Posted
Updated
45.761 MB
28 Aug, 2022 @ 3:35am
17 Sep @ 7:52am
43 Change Notes ( view )

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Red Host of Tehenhauin - additional red crested units for lizardmen

In 1 collection by Ubermorgen
Ubermorgen WH3 mods
20 items
Description
This mod adds 15 new units and 11 new followers to all lizardmen factions recruitable from vanilla military buildings. Ported from WH2 with new textures, reworked unit visuals with more variation and rebalanced for WH3.


Mod Features
- 15 new units (mostly red crested skinks; 3 RoR; 1 blessed)
- 11 new followers


Units
All Red Crested Skink units have the vanilla passive ability "frenzy". Some units are capped; cap increases with their individual recruitment buildings.
See here for more details.



Unit Roster
    Melee Infantry
  • Red Crested Skinks (Shields)
  • Red Crested Skinks (Spears)
  • Sotek Cultists
  • Sotek's Chosen
  • Skink Temple Guard of Sotek
  • Saurus Warriors of Sotek
  • Blessed Sotek's Chosen

    Missile Infantry
  • Red Crested Skink Cohort (Javelins)
  • Red Crested Skink Skirmishers
  • Red Crested Skink Braves

    Cavalry
  • Red Crested Skink Cold One Riders
  • Red Crested Skink Horned One Riders

    Regiments of Renown
  • Verminbane Cohort (Sotek Cultists)
  • Mauls of Sotek (Kroxigors)
  • Wing of Sotek (Terradon Riders)


Submods


Special Thanks
  • Frodo[github.com] - RPFM.
  • Ole[github.com] - AssetEditor.
  • DarkAuk: for his post on reddit.

I appreciate any kind of feedback, be it like, favourite or constructive criticism.



thanks for your time and happy skaven hunting,
Uber
115 Comments
alexusher_92 10 Sep @ 10:58pm 
Awesome, gonna check it out now, tyvm for your effort and the mod :)
Ubermorgen  [author] 10 Sep @ 1:59pm 
@alexusher_92: should be fixed now
Ubermorgen  [author] 10 Sep @ 1:51pm 
@alexusher_92: Yes that's it! I forgot to add the new entries for the new building tiers. Give me a couple of minutes to fix it.
alexusher_92 10 Sep @ 1:49pm 
I did reload an older save file, where they still show, as well with the mod, so that seems fine. I fast forward to another safe, a couple of turns later, and they are gone. Could it be, that the new Sotek Tier 5 buildings let them disappear? In T4 they show. Hmm... The skink braves are still there, but they are in a different building. It seems to be linked to the sotek temple building.
Turn 67 is fine. Turn 70 as well. Turn 75 not any more, and all my Sotek Buildings are T5, maybe that is the case here?
alexusher_92 10 Sep @ 1:39pm 
I use quite some mods yes. The strange thing is, they did vanish in the recruitment tab in the middle of the campaign. I am not sure however, if it is because of the mod i use here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2791241084

That is the console command mod i enabled in the mid of the campaign, but i am not sure, if it was exactly at that moment, that everything broke. Hmm... I have however 2 units of soteks chosen recruited, so the unit is still in my game, i just dont see them any more in the recruitment cader.
Ubermorgen  [author] 10 Sep @ 10:38am 
@alexusher_92: Does it show the units in the building browser? Are you using any other mods I made? Maybe I made a mistake recently and have duplicate keys in a table.
alexusher_92 10 Sep @ 10:00am 
i verified all game files and still they dont show up in recruitment tab. Funny is, i was once able to recruit them. Now they are missing. Sking braves however are still there, and red crested skinks with shields as well, but chosen, soteks cultists, all those from the sotek building are missing somehow.
alexusher_92 10 Sep @ 5:21am 
are there any special needs for the units to be recruited? I got the Sotek Building up to 5, but i somehow can not recruit the skink temple guard of sotek
Ubermorgen  [author] 3 Sep @ 3:40am 
updated for 6.3
Goldberg 31 Aug @ 3:26am 
Thank's for the mod, everything is great, from cards art, to ideas, to models! Just thanks!