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The levels played real good once I got familiar with them, but getting there was not quite pleasant lol. I think it's fair to say you designed these levels with specific routes and strategies for each encounter in mind, which can be frustrating the first few times you die but satisfying to pull off when you figure them out. If that's a flaw or intentional design is a matter of opinion but I lean towards the latter.
Overall like I said, frustrating at first but real satisfying after you get a grasp on things. Enjoyed my time with the campaign, good stuff. Sweet aesthetics too.