Project Zomboid

Project Zomboid

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Shops and Traders
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24 aug, 2022 @ 15:48
24 aug @ 9:54
92 ändringsnotiser ( visa )

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Shops and Traders

Beskrivning
In-game configurable admin or player shops.
Originally Commissioned by MrAtomicDuck
Player-Shops Commissioned by BowlOfOodaLoops

As an admin, a host, or in debug right click any object on the map - you should see context menus for "assign store".


[ko-fi.com][discord.gg]

[raw.githubusercontent.com]


Windows: %userprofile%\Zomboid\console.txt
Mac/Linux: $User\Zomboid\console.txt
Upload this file in entirety to Github[github.com] as an issue.
Share the link in a comment below if it is urgent.



Copyright 2023 Chuckleberry Finn. This item is not authorized for posting on Steam, except under the Steam account named Chuckleberry Finn.

Workshop ID: 2853615523
Mod ID: pz-shops-and-traders
953 kommentarer
unknown 26 aug @ 10:08 
What’s missing for the mod to be perfect is the ability to organize the order of items in the shop, for example, dragging the last item to the top. Also, in the future, it would be great if a single shop could access multiple product categories.
unknown 26 aug @ 10:03 
Hello, Dev! In the next update, could you save the translations I sent in ANSI? I mistakenly sent them in the wrong format UTF-8. This fix applies to both PTBR and PT, so that accents and special characters like 'ç' display correctly.
Inboundfish 24 aug @ 15:21 
the best way i can describe is when I click the + to confirm the settings for that item, another appears with the chosen settings but the one I was changing reverts back to the default 'Free, 0%, 0/0) etc.and im left with 2 items for sale yet neither work
Inboundfish 24 aug @ 15:20 
i have tried doing it one by one, that doesnt stop the item from duplicating into 2 separate sale options in the window
Chuckleberry Finn  [skapare] 24 aug @ 15:15 
You could include both ID types.
Inboundfish 24 aug @ 14:38 
is there any work around for it?
Chuckleberry Finn  [skapare] 24 aug @ 14:32 
Jewelry items are a bit strange as there's an id for both left and right (or other wearable locations)
Inboundfish 24 aug @ 13:30 
i cant seem to get traders to accept some jewellry items, the way i have set up the trader is i can sell various jewellry items and also greenfire mod items to a shady trader. then take that money to other traders at a camp to buy goods.

currently when i set up trades for the silver ring, gold ring, silver bangle, diamond on both silver and gold rings, it creates a second trade option at the bottom of the list with the chosen settings and leaves the original item with its default settings.

i think this is making those items unable to be sold.
Chuckleberry Finn  [skapare] 24 aug @ 10:34 
That would be an interesting thing to attempt.
bioinformer 24 aug @ 6:42 
Thanks for the updates recently! So far - players on our server are loving the updates.

I have a suggestion: dynamic pricing option would be really cool. What I mean is the following:

Store owners can set a limit on how many items they want to buy back, and then control what happens to the buyback price once that limit is reached. This could be used in a variety of cool ways. For example:

1. Server stores could have a bounty on items. i.e. until a inventory threshold is reached, the store is paying % of the sell price, and then once it's stocking what it needs, the buyback price drops by %% or by $$ per additional item... this could eventually drop to zero
2. The server could use this as a "bounty" system for competitions - ie first player who finds a rare item sells it for a big payout, but afterwards, the buyback price drops to $0

loads of other fun things could be done with this as well.