Garry's Mod

Garry's Mod

56 ratings
gm_lifevon
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun, Roleplay
File Size
Posted
Updated
83.838 MB
13 Aug, 2022 @ 2:45am
24 Jul @ 2:07pm
13 Change Notes ( view )

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gm_lifevon

Description
Support me and my work with a tiny tip: https://ko-fi.com/realblackice

Welcome to Lifevon

About the map:

A map well over a year in development, from a failed gm_alifando, revitalised as gm_lifelon, and renewed as gm_lifevon, this map has had a lot of labour, love, and much more poured into it. There are some parts that are not perfect, but every step of the way the map has been built to ensure it works, all features I intended for each area are there (with some cuts when needed), and with tremendous feedback and some suggestions for things in the map, I have come to finalise gm_lifevon. I hope you will enjoy this map as much as I have had fun talking and discussing it over the time it has taken me to make it!

Features:
•Expansive road network all over the map
•Multiple ways to loop over the map, from the whole system itself, to the lower and middle zones
•Freeway based on the top zone exclusively for cars
•Doubling on the freeway is a runway and a taller skybox for flying vehicles who want a bit of freedom
•Lots of little areas to make your corner and have fun in
•Lots of build rooms from road, rail and pedestrian (found in Stark Bay Terminal)
•Half-Life 2 aesthetic in a bright mood
•Many many rooms in the map to explore
•Stations including passenger and freight
•Loading areas such as Longyard Harbour and Highbridge Point's railway docking spots
•Good optimisation across the map when possible
•Many models used in the map freely available in the model pack required for the map, including trains in the secondary pack required for some decoration
•Lots of areas of different types, from busy, to dense, and open to fit your needs.

And potentially many more I can't think of!

I really hope you enjoy this map. There may be one or two issues I have been unable to find through extensive testing, and thankfully I am yet again able to make changes to the map. If there's anything off, needs adjusting, broken, or you want a cheeky little change or suggestion added, let me know!

Thank you to all including:
TechChris (for technical help)
Magnum MacKivler (for Trackpak3)
Members of the FC&N, Golden Spike, Black Pearl, Blue Line (RIP), the newly formed Eagle River & Monon Railway and many more communities on GMod for their suggestions and feedback, they have been extremely helpful!

And the many individuals who will know I have appreciated their help and implemented suggestions when I got stuck on what to do next.

Join us on the Black-Ice Community ([BIC]) discord! https://discord.gg/pvaqmMu6pP

Thank you and have fun

You will need to subscribe to my model pack and Trakpack3 in order to ensure proper map functionality

If you are a content creator and want information about the map or else for things like documentaries, please get in touch either via Steam or messaging me on my YouTube channel - don't worry, I won't charge.
29 Comments
Black-Ice  [author] 23 Jul @ 10:53am 
Secondly, if you would like some assistance getting used to TP3, in our communities we absolutely can help with it! Anything you need, you can join communities like mine to get started with, or the long-standing ones like FC&N
Black-Ice  [author] 23 Jul @ 10:52am 
Sorry AgentZVoid. In the trainbuild community, it does seem to be the way forward at the moment. One of the many benefits are that due to the tracks being slightly slimmer, we can get away with better area usage, plus the tracks are smoother and include playing sounds, animated switches and stands, and more versatility. PHX Gauge has had its day from the early days of GMod to only a couple of years ago - there are still SO MANY PHX gauge maps, the majority of my map releases have been PHX gauge!

Fun fact: The main reason we used PHX gauge in the first place was because BlackPhoenix, who helped make the original Phoenix Model Pack with it's interesting tracks, is Ukrainian, so we've actually been using a form of Ukrainian/Broad Gauge this whole time. Using Standard Gauge (which is what TP3 is) actually brings it more in line with the gauge that the majority of the world uses - about 60%. The other 40% use a mix of narrow all the way up to broad gauge.
{|AgentZV01d|} 23 Jul @ 2:19am 
I would absolutely be obsessed with this map if it didn't have trakpak3 :(
Black-Ice  [author] 22 Feb @ 12:55am 
That's a shame Golden. While you can see most of my released maps are PHX, with the standardisation (no pun intended) of TP3 with its bigger and better features, I had no reason not to switch. I hope you know that most trains that are PHX gauge can actually be transferred to STD gauge by simply replacing the bogies. The difference is minimal, and most maps should account for it. I've found not EVERY model pack works, but that's only due to people using different scales - for example, DasMatZe's train pack is a bit weird, but others are perfectly fine. Have you joined any of the trainbuild community discords? There will be people to help - including on mine!
Golden_MC 21 Feb @ 7:07pm 
this map is really cool, but i prefer phx trains :(
Black-Ice  [author] 15 Oct, 2024 @ 3:09pm 
Thanks Leon! I have been working on a new map called Blackprise - although dev is very slow at the moment due to IRL commitments and time management. If you want to join the community, just follow the discord link above, and get a good insight as to the new map design.
BlueCup43 14 Oct, 2024 @ 6:14pm 
cool
Black-Ice  [author] 11 Mar, 2024 @ 9:45am 
No worries! I hope the rest of the map is fine now. Reach out again if any problems!
Vanzee95 10 Mar, 2024 @ 4:08pm 
awesome, thanks [BIC-L] Black-Ice
Black-Ice  [author] 7 Mar, 2024 @ 7:54am 
This problem should be fixed the next time you go onto Gmod - just make sure you allow the Model pack to update! I tested it myself and yes, there was indeed a collision box issue with one of the models. It has been fixed on my side (my garrysmod uses the workshop version so I don't have developer bias!) so I hope this fixes it for you. Let me know here or on the community discord if there are any further problems :-)