Space Engineers

Space Engineers

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Moon with Ore (256) [depreciated]
   
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Type: World
File Size
Posted
8.981 MB
11 Jul, 2014 @ 5:30pm
1 Change Note ( view )

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Moon with Ore (256) [depreciated]

Description
This version is depreciated.
An updated version using vanilla ore generation is available here.

New! Forums, Help and Requests now available on the Mitchel Space Systems group page.


A moon with Ore, put together mashing several Voxelmap files in the same relative postion.

Created using SEToolbox
http://forums.keenswh.com/post/custom-importereditor-tool-setoolbox-6638984

Size: 259 m × 255 m × 259 m
Volume: 9,019,565.95 m³

-- Makeup --

Topology based on OBJ model Regula Moon
Raul Mamoru - www.trekmeshes.ch

Crust
Depth: ~16 m
Makeup: Primarily Stone, Trace amounts of Uraninite, Silver & Gold

Upper Mantel
Depth: ~16-64 m
Makeup: Stone, Iron, Magnesium, Silicon, Uraninite

Lower Mantel
Depth: ~64-112 m
Makeup: Iron, Magnesium, Uraninite, Cobalt, Nickel

Core
Depth: ~112-128 m
Makeup: Iron, Uraninite, Silver, Gold, Platinum
28 Comments
An expanding Cameroon citystate 22 Aug, 2014 @ 5:30am 
@Seanarchy maybe turn large asteroids off/on before creating the world.
Terradus 21 Aug, 2014 @ 12:45pm 
Появилась необходимость в астероидах 350х350х350 (сделай пожалуйсто нечто подобное)
Adventurer 21 Jul, 2014 @ 8:11am 
They need like large asteroids with gravity in the game, the problem is it might make the game lag like crazy
Clay___ 20 Jul, 2014 @ 5:46pm 
Uraninate?
Whiterabbit 19 Jul, 2014 @ 6:55pm 
When you say it's made by overlapping multiple asteroids, once they are overlapped are they still separate or do they get merged? Like if you overlap two pieces of ore, does it get replaced with one, or do they both still exist there? I assume that's what you mean by material overlapping, they both still exist?
Emil Muzz  [author] 19 Jul, 2014 @ 1:22pm 
@ret7army: You could copy the voxelmap (.vox) files and voxelmap entries from the sector file (.sbs) and paste them into an existing folder/file. Review the SEToolbox thread and KSW modding forum for additional help and details on the group move and import functions.

@CrazyMonkey3: I've added a link to the SEToolbox forum thread in the description.

@Nate: The moon is solid, and is made of of multiple spherical asteriods overlapping each other. Not the most efficient way of doing it, and there is some material clipping. See my workshop for other moon constructions.
Emil Muzz  [author] 19 Jul, 2014 @ 1:22pm 
@Exothermite: Keep an eye on the workshop, I'll see what I can do and post a version with embedded gravity.

@Retarded: Review the SEToolbox thread for details on how to set materials in an asteroid. (Tip: To set multiple ore types, you must use the Generate Asteroid Field function.)

@Life: The models were imported using SEToolbox (link in description); then the positions of each sphere were changed manually in the sector (sbs) file to overlap them.
SpaceLizard 18 Jul, 2014 @ 11:48pm 
is it solid or have hollow pockets? im debating on getting the game and i was planning on taking a "moon" like this and having a yelling style faced mined on and in the mouth is where the grinders are so it could eat ships and meteors you toss in
cipher 18 Jul, 2014 @ 8:53pm 
how do i get setoolbox
Whiterabbit 18 Jul, 2014 @ 4:51pm 
ret7army lookup SEToolbox, you can place asteroids into any save/map.