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The issue is that the arakkoa in this mod are built using pre-biotech systems, so they're not a xenotype and there is no integration in the default interface. But I think it might work with like the Character Editor mod.
Yes I checked it. You can use character editor in the initial colonist selection to generate Arakkoa. You click the small button top-right of pawn preview (pawn creation and extended functions) then select Arakkoa in the left drop-down menu and then press the plus button. It is a bit scuffed though
I see that there is also a way to restrict pawn generation in the initial pawn selection to specific HAR alien races but idk how that works (looking into that now...)
10/10