RimWorld

RimWorld

74 ratings
Arakkoa Race
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
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Updated
945.360 KB
10 Aug, 2022 @ 3:58pm
16 Aug @ 11:03pm
26 Change Notes ( view )

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Arakkoa Race

In 1 collection by Intrspace
Intr's Mods
2 items
Description
Adds the Arakkoa race from Blizzard's World of Warcraft. Includes a playable Arakkoa race faction, a friendly tribal Arakkoa faction and an optional enemy tribal Arakkoa faction. Also, naturally, contains Arakkoa backstories :)

This mod is intended to be simple and vanilla-friendly, just like the average race mod but with our favourite anthro avians.

Includes the Cursed Arakkoa xenotype for owners of the Biotech DLC



Arakkoa, or heirs of Arak - their ancestral homeland, are a species of colourful, large humanoid birds with wings and two sets of limbs, who partially resemble a corvid. Their creator, the phoenix goddess Rukhmar, had made them many, many years ago, after which they successfully conquered their whole world with the help of their magical prowess, combining light, arcane and void magic schools. They used the same magic confluence to create knowledge-keeping crystals called Apexis, named after their civilisation.

To humans they appear androgynous. They are slender with large pectoral muscles to facilitate flight. Their bodies are covered in feathers, including their wings and tail.

They are highly intelligent and are supposedly able to perfectly imitate a speaker's language just by listening for a while. However, their three slender fingers and unwieldy wings make them less suitable for manual labour.



These are the stats:

MarketValue = 1750
MoveSpeed = 4.85
MeleeDodgeChance = 1.07
ShootingAccuracy = 1.04
ComfyTemperatureMin = 10
ComfyTemperatureMax = 30
TameAnimalChance = 1.05
ToxicSensitivity = 1.25
PsychicSensitivity = 1.2
SocialImpact = 1.1
NegotiationAbility = 1.1
ResearchSpeed = 1.15
GlobalLearningFactor = 1.25
GeneralLaborSpeed = 0.90
FilthRate = 2



Big thanks to Aelanna from the HAR Discord server for helping me out.


Please report bugs and post balance suggestions :)





To do:
•Tweak Arakkoa trader stock to be more interesting (1.4 changed the way stock is generated. I haven't looked yet if it's easily modified)
•Add more names and backstories

Known issues (will fix later):
Immortals can spawn with joywires
Immortals can be body purists
Immortals can rarely spawn with a wrong backstory
58 Comments
Intrspace  [author] 16 Aug @ 11:08pm 
Arakkoa can now be selected in the HAR drop-down during initial pawn selection
Intrspace  [author] 16 Aug @ 9:40pm 
I haven't thought of that. I don't remember how exactly it works, but I think it would require adding the arakkoa into the default colonist pawnkinds but this would probably interfere with normal play.
The issue is that the arakkoa in this mod are built using pre-biotech systems, so they're not a xenotype and there is no integration in the default interface. But I think it might work with like the Character Editor mod.

Yes I checked it. You can use character editor in the initial colonist selection to generate Arakkoa. You click the small button top-right of pawn preview (pawn creation and extended functions) then select Arakkoa in the left drop-down menu and then press the plus button. It is a bit scuffed though

I see that there is also a way to restrict pawn generation in the initial pawn selection to specific HAR alien races but idk how that works (looking into that now...)
Triggerhappy 16 Aug @ 4:03pm 
Are we supposed to be able to select a Arakkoa xenotype to use on any of the scenario starts, or are they locked only to the Arakkoa tribal start? I was hopping to play them as the gravship or crash landing start but I can only spawn them in as their tribal faction.
DerpyCharizard 4 Aug @ 10:10pm 
good birbs
10/10
KleptoQT 17 Jul @ 3:08pm 
I was in the middle of starting a save to simulate a story I'd been writing, but realized I had no avian race. This was exactly what I needed! Thanks so much for your hard work!
Intrspace  [author] 12 Jul @ 11:35pm 
Thank you that's a very nice thing to say :) The update is out now
Supahz 12 Jul @ 7:49am 
Hey Intrspace... it's not that no one wants it. I haven't played for a few months while waiting for the new DLC. I literally just came back today and this mod was the second that I checked the status on. This is my first chance to say I look forward to an update, and I always play with this race.You're appreciated, even if we don't always say it. Thank you.
NO_NAME 11 Jul @ 11:42pm 
Thanks! I thought you wouldn't update this mod
Intrspace  [author] 11 Jul @ 10:47pm 
I'm disappointed that no one asked me to update this. I would have had it ready by the DLC launch. But yes an update is coming :cozybrawlhalla7::happy_seagull:
Typh 16 Apr, 2024 @ 2:52pm 
Update : Steam was lagging and taking its time to install it seems. Now all looks proper.