Scrap Mechanic

Scrap Mechanic

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Many Logic Mod Pack
   
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51.836 MB
6 Aug, 2022 @ 2:26am
5 Mar, 2023 @ 10:05am
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Many Logic Mod Pack

Description
Welcome to the world of logic gates. Build as much as you imagine and desire. There are 26 logic gates for you to explore and experience. That could allow some maximum building power and possibilities, in a way would reduce the number of plain Logic gates into something entirely new.

now your creations can become super advanced. with all new things to control. There are a lot of things to consider and to expand

2022 Christmas Update:
* Added kinds of GUI for the Logic blocks: WiFi for Logic WiFi (Custom Transmitter IDs, Reciever IDs, and Encryption Keys), Timer GUI for Logic Timer (Maximum timer is now set to 1 hour), and Math GUI for all Math blocks and other logic block that contains custom numbers. (You can have infinite numbers now)
* Added Selection and Settings Gui: Selection = Read before it's chosen. Settings Gui, Block's advanced settings, not just

It isn't just new GUI

* Added Vector GUI along with new Vector Blocks. It's like math, but with 3 values instead of one.
* Added Keyboard GUI along with new Keyboard Blocks. I plan to have Keyboard support in this mod, but it's only partially supported.

* Added Math List. It's more than Logic Connection and Math Converter, but it supports comparing multiple Math values and converting Vector values.

* Hidden all Indestructible blocks with the Conversion Tool of Indestructibility to prevent the creative inventory from being cluttered with repetitive objects that their original were included.
Popular Discussions View All (1)
2
5 Dec, 2023 @ 6:35pm
PINNED: Feature Requests?
TheGoldNinja101
44 Comments
TheGoldNinja101  [author] 25 Apr @ 7:49pm 
Hello, I have been making logic mods and abandoning them while they're in WIP. I have been practicing with coding and modelling lately, sometimes, I have depression during that time. I deeply apologize for the hiatus.
Ezhe4eg 18 May, 2024 @ 1:53am 
Can you explain how Keyboard Controller and Keyboard Inputs work? I tried connecting the Controller to the seat (and to seats from the mod and vanilla and creating a world only with this mod) and to Inputs, but pressing the conditional F (Capital and simple) did not lead to anything, but pressing "1" (connected to the Controller it lights up and when you select F in the GUI, Inputs lights up). Is this how these devices are supposed to work? It would be great if you could create a video guide on how to use your mod, since you have a lot of devices and would like to understand how to use them.
TheGoldNinja101  [author] 5 Nov, 2023 @ 10:30pm 
That would be a good idea, but it would be a thing for the Colorizer. Please leave your ideas in the Feature Requests, so we don't clog up the comments section.

I'll be implementing that in a different mod I'm working on.
Professional edgelord 5 Nov, 2023 @ 9:46pm 
A reset feature to the counter would be great, you could make the counter reset on a coloured input like white.
TheGoldNinja101  [author] 21 Oct, 2023 @ 9:00pm 
This is exactly why I'm making a brand new successor mod with much better mathing systems, Development is slow, but it has a lot of items. I self taught how to model things, which affects speed. Sometimes I'm lazy, sometimes I'm depressed, sometimes I'm working on other projects on SM, which all also affects speed. I'm also a slow typer.
GileсBerlogi 20 Oct, 2023 @ 1:48pm 
Hello my Dear Friend! I have a problem with "Vector Converter". When I connect it to GPS, when I try to get any value from X to Z, the output is always zero.
TheGoldNinja101  [author] 5 Aug, 2023 @ 8:43pm 
I just started making a new logic gates mod a few days ago. I do know my modeling are okay in this current mod. Due to a commenting after starting a new project, I'd put this priority on hold.
Professional edgelord 5 Aug, 2023 @ 12:40am 
The remote math doesn't seem to work, It displays the number I set it to but it doesn't output the number to other logic blocks.
Professional edgelord 4 Aug, 2023 @ 3:13am 
I think the titanite blocks on damage mode can't output to logic when the hit point mode can
TheGoldNinja101  [author] 5 Mar, 2023 @ 9:20am 
My apologies, I'm trying to make every math value to become private. In Lua, using "_G[self.interactable.id.."value"]" turns it's value into a global variable, which I don't want that intercepted by some other interactable from a different mod. In my screen, most those math blocks are doing fine, just I forgot to do target ("Blocks" and "Panels") and Math Operation Gate