Imperator: Rome

Imperator: Rome

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War of the Ring v1.12
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933.499 MB
29 Jul, 2022 @ 11:34am
1 Aug @ 11:50am
27 Change Notes ( view )

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War of the Ring v1.12

Description
Year 2985 of the Third Age. Middle-Earth is in turmoil, disastrous plagues and invasions have caused many great realms to fall. Many believe Gondor's defeat by Mordor is inevitable. Sauron has been preparing for his final war, breeding immense armies of Orcs and allying with the easily corrupted nations of Men. The Corsairs of Umbar threaten to attack Gondor's southern coastal subjects, while Orc raids begin to trouble the borders of Rohan. The White Wizard Saruman has taken the fortress of Isengard as his own, causing some to question his intentions.

This is the full mod - no other mods are needed. Compatible with Imperator: Rome v2.0.5



v1.12 improvements:
• New 3D unit models have been added for the Easterling tribes
• Distinctions can now be awarded to Legions for notable battles
• Osgiliath, Pelargir, and Emyn Beraid have unique 3D models
• New Orc tribes have been added to the Grey Mountains in the north
• Dunedain cultures have a new improved city building set
• Plus new deities, events, holy sites, and other map improvements

Other major changes can be viewed on the Major change list or in the mod's changelog.



Scripted War of the Ring:
This appears as a mission called "Frodo's Quest" where you protect him on his way to destroy the Ring.
• You need to keep the way of Frodo and the Fellowship cleared of Orcs and other followers of Melkor while more and more countries attack you.
• Should lead to an actual "War of the Ring"
• On completion of the mission, Sauron and the Nazghul will die, Barad-Dur and the Black Gate will be destroyed and Orcs and followers of Melkor will get major debuffs for 40 years, the latter being given the option to convert away instead



Note:
Assimilation doesn't make sense in this scenario ("How long does an Elf take to turn into a Dwarf?), so it is disabled. This submod can bring it back if you wish. However, Orcs have a religious law called "Age of the Orc" where non-integrated pops do get "assimilated" (read: eaten and replaced by Orcish settlers) over time. We have also included a passive form of Assimilation where pops of the same race will assimilate to the nation's culture over time.



The mod team:

Blood Royal: Mod founder, gameplay design, realm setup, bug fixing, etc.

Matt Alexi (MattTheLegoman): 3D artist for cities/wonders, map environment artist, etc.

Owlcoholic/Rewinged: 3D custom units and 3D custom portraits/clothes, etc.

Arsonium: Advanced scripting, legion system, UI, etc.

ChloeLorde: Map province names, areas, locs etc.

Gratak: Scripting, events, missions, characters, bug fixing, etc.

Pureon: 2D + 3D GFX, events, religion, missions etc.

Contributors: QualitySalt, Snowlet, Dementive, Agami, Arsakes


Thanks to our sister CK3 mod, the Imperator Mod Coop[discord.gg], and all other contributors!




The mod is also available on Paradox Mods here[mods.paradoxplaza.com]. Any other websites hosting this mod are doing so without our permission. We do not accept any form of donation.

Bug reports and suggestions can be made on our War of the Ring discord[discord.gg]
Popular Discussions View All (13)
4
24 Jul @ 4:16pm
Any plans for the far East? I have a suggestion, if you would read it.
brunachos
7
25 Feb, 2023 @ 9:32am
Ranger -> Arnor cohort unit types
Arrean
6
23 Dec, 2022 @ 8:09am
gave 1.6 a try, here are a few things that need adjustment
Brindle
365 Comments
Ayran Maiden 18 Oct @ 1:02pm 
I just wanna take some time and say thank you for the time you spent on an awesome mod for an awesome game. Thank you peeps!
Wall 14 Oct @ 12:09pm 
pureon needs a big kiss
Pureon  [author] 20 Sep @ 12:43pm 
The CK3 Realms mod was forked from the Imperator mod a long time ago, so there's no real crossover between the two anymore. The Realms mod is much more active.
Lost 10 Sep @ 12:55pm 
Is this mod have any planned updates or is the focus on the Ck3 mod.
juan.kovacs 20 Aug @ 6:02am 
Thanks for the answer. Would be great if in the future could be a decision to do so and set the AI to not take it (so the player could if they want). Just a suggestion.
Gratak  [author] 19 Aug @ 8:51pm 
Not possible, no. Playing Gondor means you start as Denethor and making Aragorn king is certainly not his aim.
juan.kovacs 19 Aug @ 7:32am 
Hey, great mod. I have a gameplay question regarding Gondor that I don't knoq if anyone asked: do you have the chance to make Aragorn king? As I see him being the "king" in the north this is a doubt I'm having before starting a new run
Gratak  [author] 17 Aug @ 8:54pm 
Orcs have the huge advantage of being able to "assimilate" all other races. They are much more powerful than the good factions, though that is in large part due to Mordor and Isengard. No plans for any missions for Gundabad.
jkp5 17 Aug @ 5:16am 
shouldn't be orcs more powerfull in terms of numbers? they have no racial bonus for levy size (or i don't see it) and no bonus for menpower, as Dol Guldur you have +5 menpower, but as orcs, you lose much more menpower in battle, and 2nd question is there gona be missions for gundabad?
Gratak  [author] 20 Jul @ 9:35am 
Absolutely. Open the mod setting decision. Has settings to make Mordor weaker. You can also make other factions that oppose Mordor stronger.