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If you're okay with us creating a separate mod that simply overwrites certain sleeping traits like I've described while keeping your mod as a dependency, that would be wonderful! We can use what you've described here to disable the traits we don't want (specifically it's ONLY the sleeping traits since they're 'free points' in multiplayer.). Credit and links to your mod would be included as well.
No, I would not do any repacks because it suppose to work fine.
You can remove them completely by yourself with changing trait cost to 0 and set false parameter to true.
TraitFactory.addTrait("Desensitized", getText("UI_trait_Desensitized"), 0, getText("UI_trait_DesensitizedDesc"), true):
Alternatively, would you prefer a mod that has this one as a dependency, but does as described? This is a phenomenal mod with great balancing, but we're really struggling to get it to work with a large modlist and it seems the best solution would be to have a mod that simply overwrites the main perk files to remove those pesky sleeping traits entirely!
I've double checked, and while some mods do add traits, none of them are responsible for the behavior where things like 'Lark', a sleeping trait, are available once the player has died and made a new character.
Is there a reason for this? What lines stop the game from offering certain traits that shouldn't be enabled in multiplayer?