RimWorld

RimWorld

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Hellsing ARMS Ultimate
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
47.315 MB
13 Jul, 2022 @ 12:49pm
3 Aug @ 9:07am
62 Change Notes ( view )

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Hellsing ARMS Ultimate

Description

Hellsing ARMS Ultimate includes an array of powerful weapons, apparel, abilities, races, factions, etc. based on the anime/manga Hellsing. Catholic paladins contend Protestant vampire hunters as vampire Panzer grenadiers slaughter mercenary dogs of war. These turbulent forces clash in ferocious crescendo as Hell itself sings!

This mod is an expansive sequel to my previous mod Hellsing ARMS. The gulf between them is wide enough that I thought it was worthwhile to keep Hellsing ARMS as a much simpler, weapons-focused, CE-compatible alternative (to be clear, Ultimate is NOT CE-compatible).
DISCLAIMER
  • Hellsing is a manga by Kouta Hirano which spawned two anime:
    Hellsing - Impure Souls in 2001 (Gonzo Animation) and Hellsing Ultimate in 2006 (Satelight, Madhouse, Graphinica).
  • I do not own or represent any aspect of the Hellsing IP. This is simply a fan work.
  • References within this mod are made with respect to the Hellsing fiction’s depiction of entities rather than real historical entities.
  • Though this mod obviously centres around Hellsing, a fair deal of artistic liberties were taken while gamifying it into RimWorld.

REFERENCE
Change Notes
Suggestions & Planned Features
Bug Reports & Known Issues
Compatibility

FAQ
Combat Extended compatible?
No and compatibility is not planned. The smaller version linked above is CE-compatible.

Why won't my ghouls/vampires drink blood pouches or other vampire food automatically?
Probably because this mod was added to an existing save. This is the same issue any stockpile will face when a mod with new items are added to an existing save. The simple fix: check the Assign Tab > Manage Food Policies > Lavish (or whatever else your ghouls/vamps are set to) and make sure blood pouches, chococlot, and bloodbreakers are checked.

Where do I find [item]?
Normally you can see in the research tree what fruits a project will bear, but some items of this mod are created through unique crafting stations using VEF and will not show up on the research page. For spirits or ability orbs use the Spirit Resonator. For other items you're probably looking for the Cascading Casket found in the dimensional research project.

How do I create a race from this mod with Character Editor?
Hellsing races are two-pronged, composed of a HAR-race-thingdef and a racial hediff.
NOTE: A pawn with one, but not the other, will not function correctly!
I don't know how to make such a pawn with Character Editor, but what I can suggest that will work is this: just design your desired pawn as a normal human (whatever xenotypes are fine too), and give them a metamorphic hediff which corresponds to whichever race you want them to be (e.g. FREAKY Metamorphosis - Artificial Vampire, or Vampiric Metamorphosis - True Vampire). Be advised that they will be downed soon after the start of the game as the metamorphosis takes some time to work.

What's a cheaty way to add a bunch of souls or levels to my True Vampire?
Just spawn in a bunch of Ultimate Bloodbreakers and eat them.

CREDITS
Hellsing – Kouta Hirano
Hellsing ARMS Ultimate:
  • Graphics, XML, various C# functionalities – Baskerville
  • (All graphics were made with the free & open-source Inkscape)
  • Various C# functionalities – See Dependencies
Useful Information – Hellsing Fandom Wiki, Internet Movie Firearms Database

DEPENDENCIES
Humanoid Alien Races (erdelf)
  • Ghouls & Vampires were built with this framework.
Vanilla Expanded Framework (Oskar Potocki et al.)
  • Multi-Verb Combat Framework
  • Heavy Weapons
  • Shields Framework
  • Item Processing
  • Miscellaneous Comps
Tabula Rasa (formerly known as Outpost21 Toolbox) (Neronix17)
  • As of HSAU v1.53: is no longer required as a dependency for RimWorld 1.5+
  • Is still a required dependency for RimWorld 1.3 and 1.4

RECOMMENDED
SOLDATEN (LUNARTIKA)
  • Patched so that Millennium will prefer its German WWII weaponry.
  • Disappeared.
[HRK] RIM AT WAR - WW2 German Weapons (Harkon)
  • Patched so that Millennium will prefer its German WWII weaponry.
Glowing Eyes Genes (LTS)
  • Patched so that undead races make use of its cool effects.
Search and Destroy! (roolo)
  • Should be obvious!










Popular Discussions View All (5)
360
5 Sep @ 2:49pm
PINNED: Bug Reports & Known Issues
Baskerville
322
15 Jun @ 10:14pm
PINNED: Suggestions & Planned Features
Baskerville
99
8 Sep @ 4:45pm
PINNED: Compatibility
Baskerville
1,607 Comments
BammetjeSmeerworst 4 Oct @ 11:05am 
Hey am loving the mod just got one question, how do u get bewitched blood? Cant find it in the research tab.
Lv120Akagi 2 Oct @ 4:00am 
dual wield has been updated to 1.6. Rejoice!
Baskerville  [author] 29 Sep @ 3:04pm 
@Wolf Renegade
I appreciate that. I'm happy to have made something that's able to be invested in lol. I can't give any estimation on when that might be, but you can just add me whenever.
Wolf Renegade 29 Sep @ 2:52am 
@Baskerville
That's fair, I am quite invested in this mod, way more than I thought I would. Is it alright if I add you and once it's set up, can you let me know about it?. I have quite a few things in mind I'd like to bring to life if possible. :coolthulhu:
Baskerville  [author] 28 Sep @ 8:55pm 
@Wolf Renegade
No, I don't have any of that set up anymore. It's not out of the realm of possibility though.

@The Noob
Okay. I still don't have enough information to figure that error out. If you report with a Hugs Log that gives me error info and your mod list. You can see the Bug Report discussion above for information on how to do that.
The Noob 26 Sep @ 6:10am 
No it does not have any modifications that would incinerate you
Wolf Renegade 24 Sep @ 8:39pm 
@Baskerville :Honored:
If it is what I think it is, this is going to be BIG. Also do you take commissions by any chance?
Baskerville  [author] 24 Sep @ 8:30am 
@The Noob
But I also noticed in your first question that you mentioned the pawn turned straight into a skeleton. Did the pawn have a death incinerator, death sanctifier, or death acidifier installed in their person?
Baskerville  [author] 24 Sep @ 8:28am 
@The Noob
The answer to this mysterious question could be ours, all for the low low price of a Hugs log.

@Wolf Renegade
Hope you're well as well, Renegade. I haven't figured out anything new with cooldowns but it is still on my list. Yes I have something in the works for this mod which seems easier than I originally thought it would be. Let's just say something is getting extended and it isn't a Mauser this time.

@Jacob
Glad that you like it. I think in regular conditions the Millennium will remain an uncompromising enemy, but I've been considering a scenario where you start as part of the Last Battalion.
Jacob 23 Sep @ 11:09am 
it would be neat if you could Ally with the millennium would work well with my Base and with RimWorld War 2, Fun neat mod :medicon: