ENDLESS™ Space 2

ENDLESS™ Space 2

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ESG Mod - 1.6
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30.738 MB
1 Jul, 2022 @ 12:53pm
26 Aug @ 7:01pm
29 Change Notes ( view )

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ESG Mod - 1.6

Description
Compatible with the most recent version of the game.

ESG 1.6 is not fully released, but is stable. Changes may not be fully implemented and may not be localized in other languages. New updates to this mod may break saves or have bugs, however, they issues are generally fixed very quickly. All community feedback is welcomed and appreciated, and as such we are interested in contributions, bugfixes, and translations for any language the game supports.

List of changes new to this version: https://github.com/wakystuf/ESG-Mod/wiki/Changelog#version-16


The ESG Mod is dedicated to reworking and rebalancing the game to generally improve the game, while maintaining a vanilla feel and level of quality. The original intent of the mod was to buff terrible factions and nerf broken factions by adjusting their respective mechanics, rather than making all factions "equal", however, it has since evolved from that goal. We’ve reworked nearly every part of the game to be more strategically interesting. listed below are the major focuses of the mod:
  • Combat Rework
  • Law & Government Rework
  • Hero Skill Rework
  • Faction Quest Reworks
  • Hacking Rework
  • Economy Rework
  • Diplomacy Rework
  • Food Overhaul
  • Technology Tree Overhaul
  • Awakening / Academy DLC Overhaul
  • Additional Custom Faction Options
  • Additional Settings and Customization
  • Bugfixes
  • Quality of Life Features
  • Many UI Improvements
The goal is not to balance the fun out of the game, but to bring out what makes the game great while also keeping things fair. If you don’t like something that ESG changes, chances are that you can turn it off and play how it worked in vanilla.

The changes of ESG are determined largely by the community, with the specific balance changes being determined by a group of the top competitive players, game designers, and mathematicians.



If you encounter any bugs we haven’t caught, please join our Discord server below and report them there.


To read ALL of the changes ESG has made, click HERE[github.com]


[discord.gg]
[github.com]
Use the mod and still get achievements by clicking HERE[github.com]


Read the complete list of credits HERE[github.com]


Previous versions of ESG are kept on the workshop to ensure that people's save games are not ruined between updates, and to allow people to choose the features they want. These previous versions of ESG are not compatible with the latest version of the game.

ESG 1.5
ESG 1.4
ESG 1.3.1
ESG 1.2.2

Popular Discussions View All (4)
17
2
10 Jun @ 1:25pm
PINNED: Compatible Mods
Captain Cobbs
4
28 Jun, 2024 @ 3:21am
Corrupt Save
FaithlessZealot
4
28 Jun, 2024 @ 12:52am
Release ETA?
Riekopo
767 Comments
Dęąth Viper 6 Sep @ 2:03am 
Noticed a small localization error. Not sure which one is real and isnt, but the "devoted" trait shows 30% max when in the empire view and 15% max when in the planet view. Which one is correct?
ivivaj 5 Sep @ 9:09pm 
hi, i just started a new game as horatio and activating esg laws on a new game reverts faction specific ecologist laws (all hands dictum, power to the people) to their non faction specific version. not using any other mods. deactivating esg laws and starting a new game makes those laws faction specific.

support is appreciated! thanks for the mod
Captain Cobbs  [author] 5 Sep @ 7:09pm 
@Khalid V Zhane Something like that would be ideal, but the modding system isn't open enough to let us make changes like that unfortunately :(

@WOLF1028 Glad it's working! If you still want to use endless moons load it before ESG and everything should work fine
Khalid V. Zhane 5 Sep @ 11:27am 
Not for a money-farming exploit, but to emphasize competition in the market and make it an additional battlefield. Not a harmless shop.
Khalid V. Zhane 5 Sep @ 10:13am 
A suggestion 🤔 maybe make it so that when buying/selling resources on the market, the price doesn’t spike within that same transaction in such an extreme way. Perhaps the change could be reduced with a cap, and the price increase/decrease would only be applied after the transaction is complete, or on the following turn. Basically to allow for better 'market manipulation': buying low, selling high, etc. Maybe cap the amount of resources per transaction. Once you hit the limit, you’d have to make another transaction — and in that next one, the price would already be updated.
WOLF1028 4 Sep @ 8:45am 
I figured out it was endless moons. It prevented all the resources from appearing.
Captain Cobbs  [author] 4 Sep @ 1:11am 
Are you using any other mods? Can you send me your diagnostics?
Brettmonster77 4 Sep @ 1:08am 
Keep getting stalled at loading screen when in a fight.. not sure if its this mod? I've tried all my others.
Captain Cobbs  [author] 1 Sep @ 6:30pm 
@bretons If you're interested in providing a save I'm happy to investigate, however, during my last few tests I haven't encountered this so it might just be something on your end.

@redirishlord I appreciate it! Sorry for the late response, but I'm glad you're enjoying the mod

@WOLF1028 I believe the game will cap you on certain galaxy sizes, something outside of the mod's control. I'd recommend making sure you aren't playing on a Balanced galaxy size and have balanced galaxy generation disabled, if the map is too small sometimes the game can't create a "region" for the luxury resource to spawn in.

@Khalid V. Zhane Hmm, I'll double check thanks for pointing that out
Khalid V. Zhane 31 Aug @ 6:36am 
Hi. The changelog says Lunabarxes has been changed to an Ecologist, but it still shows up as a Pacifist to me.