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The main problem with Lumeris is that.. they had no supporting mechanics. They weren't a good dust faction, they weren't a good industrialist faction, they weren't fun to play, they were just kind of.. generally sub par. When reworking them, I heavily consulted the original GDD amplitude released, and asked the Lumeris mains on our server what they would like to see them able to do, and I'm fairly proud of the end result. Rather than buffing Lumeris dust production, they are just more efficient at using dust in general.
Finally, we agree overall with the approach you described (better to buff the trash factions than to nerf the great ones), but have needed to make some modest calibrations as we have continued to progress in the modding project. now that most of the other factions are generally clustered around the same level of power, it is much easier to ding a faction a bit than to apply targeted tweaks to everyone else--particularly given that we typically prefer to do so in ways that are thematically targeted to each faction.
Second, we felt that this version of the change is a means of leaning into their theme of generating FIDS from means that are decoupled from planetary yields, in-line with their other faction abilities (ex: very large bonuses that come directly from the population)
Third, there is some element of a "trade" embedded in that trait, as it does also provide a -25% reduction in the approval penalties absorbed from planets, which is reasonably useful.
In fact, Republic is the only government type that has received no specifically targeted buffs. All others have gotten a fair bit of help, particularly Dictatorship.
You did not need to nerf Vodyani with just a horrible malus. What needs to happen is that the other civs need some actually GOOD pops. Remove or reduce the cost on all that political party crap in the custom race editor and make it so Lumeris pops actually produce something other than +2 dust naturally. If you gave them the old "Meritocractic Cosmopolitans" that would be +2 FIDSI across the board and that's all that you would need to make the Lumeris an actually good civ. Same goes for the Unfallen. They need something other than just food production on Fertile planets for their pops.
I would rather you buff the F, D, C, and B tier factions than nerf the S tier factions like Vodyani. If everyone is OP, no one is.
I feel a lot of unforeseen consequences coming in attempting to buff the Lumeris by buffing the Republic. Not to mention Republics now have as many laws as Democracies. Riftborn was already a great non-custom faction.
One small thing, in just about all these games I have played (all single player against AI), the Riftborn (if I am not playing them myself) tend to overpower all the other AIs. It is normal for the Riftborn to have double the points by turn 50 (on normal speed), almost every single game, then all the other AIs.
So almost every game it is me Vs the Riftborn.
The Cravers never have been able to be threat to just about anyone.
I play on huge maps with 9 AIs.