XCOM 2
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[WOTC] Playable Spectres
   
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27.6.2022 klo 12.31
2.6.2023 klo 9.29
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[WOTC] Playable Spectres

1 kokoelmassa, tekijä TRNEEDANAME
SFTD Mod Collection
62 luomusta
Kuvaus
[WOTC] Playable Spectres

ID = 2826984284
Description = Allows you to have a Spectres on your side. You will get them as a project in the proving grounds.
You can also use the "AddSpectreSquaddie" console command

Cost

  • Rookie = 1 elerium core, 1 spectre corpse, 300 supplies
  • Veteran = 2 core, 2 corpse, 350 supplies
  • Commander = 3 core, 3 corpse, 400 supplies
  • Legend = 5 core, 5 corpse, 500 supplies


Required mod and DLC

Required DLC = WOTC

Required mods = X2WOTCCommunityHighlander, Custom Soldiers Evac Zone Fix

Supported mod



Bugs and feature requests

  • To report a bug, use the appropriate discussion
  • To ask for a feature, use the appropriate discussion

Known bugs

  • The horror ability does nothing

Credits

  • Gazgemauch[www.nexusmods.com], he gave me the permissions to publish and improve the mod.
  • Commander Ed Nammoc for playtesting and his suggestions with the mod

Changelog

See the discussions pinned for the changelog

Check out my other "playable alien" mod

Suositut keskustelut Näytä kaikki (3)
74
12.10. klo 19.52
Bug Reports
TRNEEDANAME
2
22.10.2022 klo 22.26
Feature request
TRNEEDANAME
46 kommenttia
Ralsei 17.10. klo 8.38 
Can someone PLEASE fix this mod already the author or anybody else
mqm39 12.10. klo 22.08 
Hey you're current version is bugged due to a closing parenthesis, missing comma, and incorrect numerical sequence as noted in my Xcom game Log:

Error: Redscreen: ImportText (Loadouts): Missing closing parenthesis: (LoadoutName="PA_SpectreLoadout", Items[0]=(Item="Spectre_Armor") Items[2]=(Item="PA_SpectreGun", Item[3]=(Item="PA_SpectrePsiAmp")))

Problem is in line 2 of 26826984284\Config\XComGameData.ini File

Happy code should look like:
+Loadouts=(LoadoutName="PA_SpectreLoadout", Items[0]=(Item="Spectre_Armor"), Items[1]=(Item="PA_SpectreGun"), Item[2]=(Item="PA_SpectrePsiAmp"))
Passa281 4.8. klo 8.12 
It has no gun.
Waste of money and time on proving ground.
N30 14.4. klo 11.53 
Have you done an autopsy on a spectre corpse?
Ralsei 22.2. klo 3.06 
I do not have them as a project in the proving ground... does anybody know why?
Infinity Squidward 30.12.2024 klo 11.05 
Even after fixing that typo, Horror still doesn't work.
Asfalto 16.10.2024 klo 16.47 
Anyone know how to fix the missing weapon?
not important 3.7.2024 klo 23.26 
I've tried the console command for the spectre gun but it isint working, the spectre still has no gun
Samurai_Shogun 6.6.2024 klo 14.34 
there's a typo in the secomdary weapon category in the spectre class
Samurai_Shogun 6.6.2024 klo 14.34 
I fixed the horror bug by fixing the secondary class category to 'PA_SpectrePsiCat' so that the spectre can have its psi amp