RimWorld

RimWorld

235 ratings
Rimhammer - The End Times - Skaven
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Mod, 1.5, 1.6
File Size
Posted
Updated
49.891 MB
26 Jun, 2022 @ 12:28pm
21 Sep @ 5:43pm
25 Change Notes ( view )

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Rimhammer - The End Times - Skaven

In 3 collections by SickBoyWi
Rimhammer: The End Times - Medieval - Required
13 items
Rimhammer - Medieval - Dawi / Empire
48 items
Rimhammer - The End Times - Beastmen - Medieval
38 items
Description
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: https://discord.gg/UCmQbCT

This is the the fourth extension mod for the 'Rimhammer - The End Times' mod series, and is intended to be used with the base Rimhammer - The End Times mod; however, that isn't required.

Required mods (all must be loaded before this mod, and in this order [although other mods can fall inbetween or after these]):
Harmony
Jec's Tools (Unofficial)
HugsLib
Vanilla Framework Expanded
Humanoid Alien Races 2.0
Rimhammer - The End Times [Optional]
Rimhammer - The End Times - Magic

The Rimhammer mods should be placed at the bottom of your mod list. Place the base Rimhammer - The End Times mod at the bottom, then the Rimhammer - Then End Times - Magic mod, then the race/faction mods under those.

This mod adds Warhammer themed The Skaven into Rimworld.

A detailed list of things this extension adds are as follows:
-Research, warpstone, warpstone powder, custom furniture, floors, statues, doors, wall lights, walls, many different types of skaven, backstories, warmachines (warplightning cannon, jezzails), apparel (armor, shirts, pants, helmets, headgear, ...), mshields, recreation, indoor planter box, plants (black corn), feed hoppers, unique food types, names, weapons (melee, ranged, massive ranged, ...), custom work and research benches, a unique end game quest, animals (rat ogres, rat wolfs), surgeries / operations for creating the new animals, skaven screaming bell, Morskittar Engine, and more!

Current known issues:
-If you have a shield equipped, and you try to force equip a different one, there's an error that will destroy the shield you're attempting to equip. You have to manually unequip the first shield, then you can equip the new shield. I believe this is an error with JecsTools, I have an issue open regarding it on his GitHub.

Special Thanks To:
-Kompad for graciously letting me start with his skaven mod, and flesh it out to what this is.
-Discord member @Dino's Bar and Grill for his amazing textures!
-BlackRussian on Discord for the amazing help on gathering info for the skaven specific magic spells.
-The Family God on Discord for fluff on most everything.
-All the Discord members who helped out with testing.

This series will likely not be released fast. I'm one person, and the amount of work involved is significant. This mod took hundreds, perhaps thousands, hours of work, no joke. It was over 11 months of work for me.

If you'd like to speed up the process of release, please consider supporting me on Patreon. The more support I get, the more motivated I will be to create more races/factions. https://www.patreon.com/SickBoyWI

Buy me a coffee: https://ko-fi.com/sickboywi

Join the Discord channel: https://discord.gg/UCmQbCT

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Changelog
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0.0.0.1 2021-01-24
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Development started.
175 Comments
Bloodyfist 2 Oct @ 6:04pm 
Still needs doors expanded even though that mod is no longer active?
Monte 30 Sep @ 3:48am 
How do you get Warpstone and stuff? Apparently it can appear in a mineable form, but none has spawned on my entire map. Does it only appear in events?
LeProc 29 Sep @ 6:04am 
Someday there will be a retexture and the horned rat will be happy yes yes
Einherjer 24 Sep @ 11:12am 
Horned rat approves, yes-yes!
Rat 23 Sep @ 2:56am 
yes yes:Rat_Laugh:
Orphan 22 Sep @ 2:44am 
Thanks thanks ! The Horned Rat is satisfied, yes-yes
ShadowEater25 21 Sep @ 7:46pm 
YES-YES! MORE SKAVEN GOOD-GOOD!
ShadowEater25 21 Sep @ 7:46pm 
YES
SickBoyWi  [author] 21 Sep @ 5:44pm 
UPDATE: Ready for 1.6.
the french are coming 19 Sep @ 12:41pm 
Thx!