Stellaris

Stellaris

87 ratings
Data overflow repair and other extensions
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
8.653 KB
22 Jun, 2022 @ 3:28pm
27 Jan @ 7:13am
17 Change Notes ( view )

Subscribe to download
Data overflow repair and other extensions

Description
The game's combat value calculation is essentially an exponential-like function, and by turning down the weight of the Curtain Index and other values, it achieves the goal of solving the overflow problem of most data-explosive mods and minimizing the file as much as possible. Theoretically, it's possible to go one step further and lower the Curtain Index to accommodate even more data-explosive mods.The original game's fighting strength formula is {(effective life value × damage value)^Curtain Index} × Scale Factor. Effectively solves the data overflow problem caused by powerful mods such as ACOT.
Features:
1. Later on, not only can you have a fleet of several hundred M with a command limit of 4000, but the data doesn't become 1, which satisfies the needs of data maniacs.
2.Adjusted navy capacity limit to 400000 and fleet command limit to 4000, better experience with other mods.
Fixed the bug of not being able to read the file, try to put it underneath so that it won't be overwritten by other mods. Removed Leapfrog fix, because it causes some bugs.
Have already Updated for V3.14.
34 Comments
Arty Aeterna 7 Jun @ 11:24am 
Does the mod still work or does it need a 4.X update?
51center 30 May @ 11:46pm 
잘 작동합니다. 감사힙니다. 이것은 치트 유저를 위한 필수적인 모드가 될 것입니다.
yyuan 17 May @ 3:54pm 
求更新
诸葛羊Zg 29 Apr @ 6:26am 
战力超过2点几G后仍然会变成负的
zhounanping_scal 14 Apr @ 6:38am 
更多巨构,800M就会变成1
月氏凯风 15 Mar @ 9:28am 
建造更多巨构的行星战舰并编组后似乎会失效(单艘1.3g,超过两艘编组后就出现负数战力的情况)
alfharobby 5 Mar @ 4:32am 
playing with Gigastructure, Planetary Diversity and ACOT give 0 Diplomacy, already reinstall all mod and start new game still 0 DIplomacy after have over 10 G Power Fleet.
butcherbrood2 2 Mar @ 1:51pm 
i must be very OP if even with this mod i have -478.6M fleet power lol.
守望玩家 9 Feb @ 6:05am 
好像没办法修复回复超过900m的问题
Bolack·AiDieck  [author] 27 Jan @ 6:18am 
已更新新算法,修复了战力过低导致显示最小规模系数的问题。