American Truck Simulator

American Truck Simulator

598 ratings
No DeadEnds!
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Type: Models
File Size
Posted
Updated
63.931 KB
10 Jun, 2022 @ 4:56am
13 Aug, 2024 @ 2:08am
5 Change Notes ( view )

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No DeadEnds!

Description
--- No DeadEnds ---

This mod removes the DeadEnds on the maps, you can also drive trough them.

--- CREDITS

- SCS
- DaStrobel

--- KNOWN ISSUES
On some maps it doesn't work. But that's most likely because some mappers use their own DeadEnd-blockers.

Mappers should use SCS blockers (models; they can still use own defs for it) anyways, since there's not really the need to create new ones, when there are already some in the basegame...

Tested in 1.49.XX
Tested in 1.50.XX
Tested in 1.51.XX
Tested in 1.52.XX
Tested in 1.53.XX
Tested in 1.54.XX
Tested in 1.55.XX

!!! DO NOT REUPLOAD OR EDIT THIS MOD WITHOUT ASKING FOR PERMISSION !!!
107 Comments
xt487tx 7 Sep @ 2:23pm 
I want to say thank you very much for this.
As a 25 year vet truck driver, allowing us to make wrong turns and get lost in ATS just add to the experience i have had.
Also being able to go through them allows us to be able to back down these closed roads to turn around if we need to. Something that also adds to the experience.
ThunderDownUnder 6 Sep @ 7:57pm 
Usually if there's a surface to drive on you won't fall through, but basically anything can happen once you're off the defined map.
CraZy leGGs 6 Sep @ 7:10pm 
@Draco Deathclaw, how about trying it out yourself 😏
Draco Deathclaw 5 Sep @ 6:18pm 
How far can you go off the map before you fall through the map
BDFSMinotaur 4 Sep @ 3:52pm 
Works!
DaStrobel  [author] 28 Jul @ 9:56pm 
@CraZy leGGs, MM loads from bottom to top basically, i.e. lowest mod get's overwritten by a higher mod. That's why some mods/addons for existing truck-mods state, that you have to put them sometimes "above the main-mod". So it got overwritten by something, but yeah, sounds like it's working now.
Glad it's working on your end now :)
CraZy leGGs 28 Jul @ 1:51pm 
@DaStrobel, I don't know how. This mod has always been categorized in order in MM.

Dead ends or blockers are map related assets(I run no map mods) therefore should be placed towards the bottom of MM. I've always categorically organized my MM since 2016 and this mod as well since version 1.49ish without any issues to my knowledge, to date. Maybe it's just a fluke, the only other mod(s) I've installed over the past few weeks are those I mod in blender which aren't nor affect map assets.

Thanks for your time 😎
DaStrobel  [author] 28 Jul @ 9:59am 
@CraZy leGGs, so it was a mod-conflict indeed. At least we figured it out and it's working again for ya. Still appreciate your report! Thank you!
CraZy leGGs 28 Jul @ 9:25am 
@DaStrobel, moving to top of mod manager solved this. Weird, first time I needed to do this since subbing.
ThunderDownUnder 27 Jul @ 4:23pm 
FWIW I've completed the Iowa event and seen no barriers.