RimWorld

RimWorld

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Undergrounders: Complete
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.633 MB
5 Jun, 2022 @ 10:59am
12 Jul @ 5:25pm
11 Change Notes ( view )
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Undergrounders: Complete

Description
V1.6

The complete version of all my Undergrounders mods to date, with any new standalone versions also being updated here! This mod requires both DLCs to function properly, and currently contains:
  • Anticillin and neutro-anticillin, new mold-based antibiotics that grow in the dark.
  • Darkfire, adding darklight and fungus fueled versions of campfires and a fungus fueled brazier.
  • Deep Fabrics, two new plants that produce cloth and a fungus-based leather.
  • Gelapathy, a new medicinal fungus that, when combined with insect jelly, produces effective medicine.
  • Ghostwort and Glowstool, two new underground decorative plants, one of which requires darkness and the other of which provides darklight.
  • Crypts and Catacombs, which adds new skull-based decor and a way to bury the dead within the walls, now with new art provided by Sovereign!
  • Plantable Timbershroom, making the already present timbershroom plantable with the tree sowing research.

Important: Please unsubscribe from any of the mods listed above if you plan on installing this one.

Recommended: Not my mod, but Stylized Darktorches overhauls darktorches and fungus darktorches to let them be styleable, and provides wall versions as well.

Compatability:
Found an issue? Leave a comment!
76 Comments
Coolchilion 22 Sep @ 3:27pm 
Have you considered adding the plants as wild spawns in the Glowforest biome in Odyssey? Specifically Ameliorum, considering medicine is hard to come by in the biome, adding an alternative recipe for something more commonly found in the biome would be cool as well.
Bane Canada 21 Sep @ 9:14am 
Haven't played in a while - I remember loving this mod. I still get red errors on the timbershrooms. I'm going to try it anyway and just not grow those for now. Still a great mod.
Wille 16 Sep @ 3:44pm 
Did you figure out what in 1.6 did f it up?
BattIeBear  [author] 14 Sep @ 3:34pm 
@GeekyRaptorStudios it does, yes!
GeekyRaptorStudios 12 Sep @ 7:55pm 
does this include content from Undergrounders:mortuary and Crypt?
BattIeBear  [author] 1 Sep @ 12:04pm 
Hello! 1.6 did some WEIRD things with Timbershrooms in genral (I wish moving them to vanilla made it simpler, but no), and it seems like the new update changed them even more. I will be testing and figuring everything out based on the new update. Thanks for making me aware!
Wille 31 Aug @ 1:33am 
aye same for me. Cant grow Timbershroom.
Aquifel 29 Aug @ 8:20pm 
Note the reason that its broken is probably because it's partially vanilla behavior now, but only in glowforests:

Update 1.6.4566
* Added the ability to sow timbershrooms in glowforests with tree sowing research.
Aquifel 29 Aug @ 7:48pm 
Was it the new update? I'm seeing the same error as SounLee.
MycoByte 28 Aug @ 4:53pm 
the new rimworld update broke the "Timbershroom_Patches.xml"

Verse.PatchOperationRemove(xpath="Defs/ThingDef[defName="Plant_Timbershroom"]/plant/sowTags"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1