Hero's Hour

Hero's Hour

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Undertale Faction
   
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3 Jun, 2022 @ 6:54pm
24 Aug, 2024 @ 3:52pm
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Undertale Faction

Description
I made this mod for fun, so please don't criticize me for making a crappy mod, though someone would have made one eventually. Also, sorry for the bad artwork, I'm very bad at spriting and drawing, and sorry that my faction is very OP (though that might be good for higher difficulties)

Just so people know, Toriel HAS to be melee, because she is part of the fighter class for my faction. Also, most of the upgraded monsters have something to do with them absorbing one of the Human SOULs or being injected with / empowered by DETERMINATION, besides the Amalgamate, which has to do with its supposed link to Gaster.

This mod is updated for 2.4-2.7 and Rogue Realms, and now has some modified content, such as the DLC unit now being flowey, and Sans being a hero again. The 6.0 Update adds a few more spells, scripts, and finalizes most content, along with fixing any sprites a bugs that were noticeable, and the 7.0 update (mostly) recanonizes the contents of the mod to Undertale.

In order to use Flowey and Omega Flowey, you need Rogue Realms. The mod works fine without Rogue Realms, but the game just doesn't load the 7th unit, which is why.

To get the Call for Help spell, you must have a level 10+ hero in an Undertale city, but to cast it, you must be level 20+.

I actually did another update, after all this time!
12 Comments
ThatsMyPlant 13 Mar @ 8:54pm 
As a person who hasn't ever made a mode, I'm just here to criticize you for any struggles in balancing, sprite work and play-ability that my feeble mind can't comprehend. Also, I'm here to oust you, saying that your father is as a hamster.
pvzgkingde 9 Mar @ 11:42am 
mom by p+ derlvbpersa Lore Friendly
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AwesomeSavage777  [author] 4 Apr, 2024 @ 4:57pm 
I will ask on the Discord about your bug, just in case.
AwesomeSavage777  [author] 4 Apr, 2024 @ 4:57pm 
I checked the lexicon, none of the other units have massive stats. If you have played a long game, then all units will have massive stats, merely due to how the vanilla game scales.
AwesomeSavage777  [author] 4 Apr, 2024 @ 4:53pm 
My mod should not do that. It has never done that before.
Jim Lahey 4 Apr, 2024 @ 12:31am 
Your mod seems to severely increase the stats of other units, not just the main faction in the mod. If this is an intended thing, then please state so in the mod description. If not. Then it is indeed a bug.
AwesomeSavage777  [author] 15 Dec, 2022 @ 11:56am 
Once I fix The Door, and upload to Steam again, I can.
Goaton 12 Dec, 2022 @ 6:20am 
could you post this on discord
AwesomeSavage777  [author] 17 Sep, 2022 @ 10:38am 
So today I tested both T6 units from this faction against the T6 units of every mod I had enabled (Lake, Lovecraftian Factions, Ark, Touhou Mod - Gensokyo Faction, Koopa, and Honey), and because there were 2 T6 units for this faction, I made sure each faction had 2 T6 units in the battle as well (whether by adding another one or by using both), and I also tested them against every vanilla boss, AND I tested them against the most powerful neutral units from the aforementioned mods, and they SOLO STOMPED the bosses and T6s.
AwesomeSavage777  [author] 17 Sep, 2022 @ 10:38am 
They almost won against the neutral units (the Lovecraftian Factions mod has some very broken neutral units with custom abilities, plus basically every vanilla ability, and at least one or two of those are instant kills, which even my units cannot face tank, so in theory they could defeat the neutral units too, however there would either need to be more T6s, or a full army of T1-5s along with the T6s, or the abilities could be removed [which I doubt will happen] or the units could be instant killed).