Source Filmmaker

Source Filmmaker

64 ratings
Call of Duty: King Kong
   
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Model
Tags: SFM
File Size
Posted
117.988 MB
24 May, 2022 @ 9:37pm
1 Change Note ( view )

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Call of Duty: King Kong

Description
"Home."

King Kong is a giant ape Titan who first appeared in the 2017 Legendary Pictures film Kong: Skull Island. As of Godzilla vs. Kong he is the largest incarnation of the character to date.

An all new King Kong model! this time it's from the new Call of Duty Warzone event. The quality blows the Terra Virtua version out of the water and has much cleaner textures

Model and textures ripped by Humphrey

Rigging fixups provided by MMDCharizard and beta-testing done by Coconut Gun

Thumbnail and additional renders made by Greengojira, Coconut Gun, and Ultraman Ultimo

Includes:
iron\king_kong_human_size.mdl
Popular Discussions View All (1)
0
26 May, 2022 @ 7:48pm
Artwork!
Ironcarnage101
49 Comments
Jacksepticzilla 24 Mar, 2023 @ 4:23pm 
could you add this to gmod
+*Scrap*+ 6 Sep, 2022 @ 9:01pm 
@Luisi20 Just wait a little bit, Jesus.
Drako 7 Jul, 2022 @ 4:59pm 
mr clean does not wear any pants
+*Scrap*+ 27 Jun, 2022 @ 11:56pm 
@Ironcarnage101 You're welcome! I'm surprised you're not mad at me like most other creators when I state my opinion about THEIR HARASSERS. I try to help and be the opposite of a nuisance to them and the people with a brain. But when they delete my comments, it upsets me because I'm just trying to help and they obviously don't appreciate that. It's brought me to the point where I just wanted to stop helping creators when they get harassed, but then when I commented here to help with @Wubba lubba dub dub!!!'s antics, my help was actually appreciated. Thank you for not being like those other jerks who don't appreciate my help.
Ironcarnage101  [author] 27 Jun, 2022 @ 6:38pm 
@Wubba lubba dub dub!!!
Is it THAT hard to just use the model that's already been ported. You've been spamming the comment section of the already ported model non-stop and it's getting annoying. Stop.

Also @TeamGoji4life124
Thanks
+*Scrap*+ 27 Jun, 2022 @ 2:06pm 
@Wubba lubba dub dub!!! Why are you even porting your own version anyways? This is literally the comment section of the ALREADY PORTED model you're failing to port. Just give up and use this one, you're just wasting your time.
Sir donks alot (rip my grandpa) 26 Jun, 2022 @ 9:20pm 
well I put mine in pieces just like this guy did. Teeth,fur, etc. It's EXACTLY the same. The qc has the same bodygroups. I put my model in fucking pieces and crowbar STILL keeps telling me the same damn error "EXCEPTION ACCESS VIOLATION"

I'm assuming this guy did something that he's not telling me cause I copied exactly everything he did and it STILL won't work.
M11 14 Jun, 2022 @ 12:54am 
If nothing's worked for you, then try porting another version of this model if the workshop build isn't working out for you bc of a material issue that we have no control over.
Sir donks alot (rip my grandpa) 1 Jun, 2022 @ 9:36pm 
well I tried it your way, same error
Sir donks alot (rip my grandpa) 1 Jun, 2022 @ 5:05pm 
Well besides bodygroups I did everything you did. All it has is the eyes,fur and body models. I put it in the qc, opened crowbar and as usual there's an error. Crowbar ALWAYS has one error when I try to compile something, never fails to disappoint. But now I got this error i've never seen before

"Exception allow violation' (assert 1)"

I dont get the bodygroup thing. I dont see how that'll stop the too many vertices problem. I just don't get it.