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It was indeed the parry function. My code was originally writing the GetAttacked function as GetAttacked(attacker, damage, weapon, stimuli), but the planar damage update changed the parameters to GetAttacked(attacker, damage, weapon, stimuli, spdamage ). Because my edits to the GetAttacked function apply to every single combat situation, it was essentially removing spdamage because of it.
I fixed it by adding "..." to the end of my parameters, which is what I should have done in the first place (but I didn't know it was a thing when making this mod, oops.) The ellipses allows any additional arguments to be added on top of the ones I originally specified.
I’m just a beginner, but I spent over four hours trying to fix this and couldn’t figure it out. May I ask what the cause might be? I thought it might be related to the parry function of the Goop Sword and Viking Sword, or the attack power increase when attacking.
If you’re unable to share that, that’s totally fine! You’re really amazing.
Tree chopping works fine when tested by both myself and Kabrido in multiplayer. You may have a mod conflict somewhere which is causing the crash.
Next time you try to report a bug, please follow the instructions located in the BUG REPORTS/KNOWN BUGS discussion. As is, your comment is unhelpful.