Total War: WARHAMMER III

Total War: WARHAMMER III

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Cho's Items & Followers Rebalance
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19 May, 2022 @ 9:12am
1 Aug @ 11:05am
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Cho's Items & Followers Rebalance

Description
-Updated to work for patch 6.2. (Item rebalance in progress in responce to CA's Magic Item rework changes)


This mod seeks to rebalance many of the items that where newly added or drasticly changed in Warhammer 3 and putting them on par with items found from previews entries into the series.
With this mod you should no longer find a Rare quality item that is inferior to nearly all Uncommon(and in some cases even Common) quality items of the same type.

Followers: Some followers had have their original effect increased, such as Control and Growth bonus doubled in strenght.
Other follower have had additional effects added, such as Magic related followers who now also provide more directly usefull effects.

Item Set Bonuses: A majority of the vanilla item Sets where extremely disappointing, making them rarely worht to equip.
All underpowered set bonuses now have had additional effects added fitting for their rarity, making them feel much more wortwhile to try to obtain and equip.
Rare item sets should now feel a lot more like they where advertised to be.

Weapons: Now most all Weapons will provide some actual combat stats such as "Weapon Strenght", "Melee Attack" or other similar bonus.
Rare quality weapons now are rebalanced in power to better fit their rarity tier.

Armour: Now most all Armour items will provide an actual "Armour bonus value".
Rare quality Armour now are rebalanced in power to better fit their rarity tier thanks ot stronger bonuses or additional effects.

Talisman: Talismans rebalanced with both changes to existing stats and new effects added for both Uncommon and Rare quality, with the changes to "Magic Resistance" into "Spell Resistance" in Warhammer 3 a lot of them had to similar effect or had to weak bonuses.
Rare quality Talismans now have improved effects as well as more varied effects to better fit their rarity tier.

Enchanted Items: Mostly only changes for a couple items to rebalance Rare quality ones to better match their rarity tier.

Arcane Items: With changes to Warhammer 3 Winds of Magic system, a lot of Arcane items ended up with very weak effects.
Many Uncommon and Rare quality Arcane now items have had additional effects added fitting for their slot and their tier, such as "lower Cooldown to all spells", "Winds of Magic costs reduction" or other similar effects.

Cathay Caravan Items: While most items gained from caravans felt like they had the correct balance, some others felt really lackluster.
Now some of the underpowered items have had increases bonues or new effects added, while the better ones left untouched.

Items for Legendary Lords have all recieved adjustments for all factions.

Includes a effect scope fix for followers that grants 'post battle' bonuses such as "post battle loot +x%", these effects should now function regardless if equipped on a lord or an embedded agent.

Much as with vanilla Warhammer items, they are not equal in value and thus each rarity tier still will have outlayers on both ends.
The goal with this mod is to keep the gap within each tier somewhat balanced, making sure they aren't outclassed by lower tier items, as well as making more items feel worth equiping thus help boost variety.

For improvements and adjustments to equipable banners please see my Improved Banners mod dedicated to that: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2795572913

This mod does not alter any of the Daemon Prince items and thus is compatible with any other mod that does so.

Should be fully Save game compatible to turn on or off without issues.




____Immortal Empires factions implementation progress____

- All shared generic followers rebalanced.

- All Warhammer 3 factions followers and items rebalanced.

- All Warhammer 2 factions followers and items rebalanced.

- All Warhammer 1 factions followers and items rebalanced.


____Future plans____

Include and adjust all existing items, followers, LL items and set bonuses that are in need of rebalancing



____Known Issues____

N/A



___________________

If you like my mods and like to support me then feel free to send a tip trough the link below.
[paypal.me]
162 Comments
Cyrix 21 Aug @ 12:06pm 
All good! Thank you for the work you do! There are plenty of people that do enjoy your work and I absolutely respect your decision regarding your limited time. From experience modding myself/being a coder though: You really want to document your changes at some point though. If not for users then just for yourself to keep your work organized, digestable and manageable. All the best and take care!
SpiralRazor 18 Aug @ 2:49pm 
CA's item balance is completely whack lol.

A good mod trumps good documentation, although a compiled list in a subforum would be good as well.
Choyi  [author] 18 Aug @ 2:29pm 
@Cyrix all good, I'm sure there are plenty of other mods with a lot of detailed information on what exactly they change to use instead.
Sadly with the limited free time I have avaliable I tend to put it into working on and testing the mods over writing a full changelogs or making nice screenshots.
And a lot of the changes have(while not fully detailed) been written down in the Change Notes for this mods updates.
I wish I had time for both but that's just how it is, and my priority will be to keep a good mod over good documentation.
Cyrix 18 Aug @ 1:34pm 
@choyi Thats all fine and good - but unless I know what this mod actually changes I do not think I will use it. "stats more fitting to their rarity" could mean all sort of things - especially since most players and even CA value different stats differently. There are green items in the game even now that give an infinite amount of magic reserve recharge - while other items are valued as rare and only give a bit of wardsave; which you can cap anyhow.
I think a lot more people would engage with you and your mod if you would actually write down what the mod does besides: "makes your game better, trust me bro". ;)
SpiralRazor 4 Aug @ 9:20am 
Cool, ty for the info! Ill have to check it out.
Choyi  [author] 4 Aug @ 9:08am 
@SpiralRazor that would fall under my seperate "Improved Banners" mod, which is still WIP but more changes are planned for banner balance in future.
SpiralRazor 4 Aug @ 6:43am 
hiya! thanks for the Mod!

One thing i noticed is that Ranger Standard < Standard of Swiftness even though Ranger is uncommon and swiftness is common.
Choyi  [author] 21 Jul @ 4:50am 
@Cyrix there is no list of changes, but this mod adjusts about 85% of all followers and over 60% of all items to have changed or improved effects and/or stats more fitting for their rarity.
Like most my mods the aim is to keep it close to the vanilla game while improving both balance and flavor while staying loreful.
Cyrix 21 Jul @ 4:28am 
okay, what does this mod actually do? Is there a list of changes somewhere?
Choyi  [author] 21 Jul @ 12:12am 
@Cry Cat probably, unless that mod overwrites a lot of vanilla tables there should be big no issues I think.