Total War: WARHAMMER III

Total War: WARHAMMER III

510 ratings
Cho's Items & Followers Rebalance
3
2
3
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
618.265 KB
19 May, 2022 @ 9:12am
14 Sep @ 1:56am
144 Change Notes ( view )

Subscribe to download
Cho's Items & Followers Rebalance

Description
-Updated to work for both live version and 6.3.beta (balance pass for new and/or changed items to come later).
* due to a temporary workaround any changes and additions involving spell mastery are currently disabled until 6.3 goes live.


This mod seeks to rebalance many of the items that where newly added or drasticly changed in Warhammer 3 and putting them on par with items found from previews entries into the series.
With this mod you should no longer find a Rare quality item that is inferior to nearly all Uncommon(and in some cases even Common) quality items of the same type.

Followers: Some followers had have their original effect increased, such as Control and Growth bonus doubled in strenght.
Other follower have had additional effects added, such as Magic related followers who now also provide more directly usefull effects.

Item Set Bonuses: A majority of the vanilla item Sets where extremely disappointing, making them rarely worht to equip.
All underpowered set bonuses now have had additional effects added fitting for their rarity, making them feel much more wortwhile to try to obtain and equip.
Rare item sets should now feel a lot more like they where advertised to be.

Weapons: Now most all Weapons will provide some actual combat stats such as "Weapon Strenght", "Melee Attack" or other similar bonus.
Rare quality weapons now are rebalanced in power to better fit their rarity tier.

Armour: Now most all Armour items will provide an actual "Armour bonus value".
Rare quality Armour now are rebalanced in power to better fit their rarity tier thanks ot stronger bonuses or additional effects.

Talisman: Talismans rebalanced with both changes to existing stats and new effects added for both Uncommon and Rare quality, with the changes to "Magic Resistance" into "Spell Resistance" in Warhammer 3 a lot of them had to similar effect or had to weak bonuses.
Rare quality Talismans now have improved effects as well as more varied effects to better fit their rarity tier.

Enchanted Items: Mostly only changes for a couple items to rebalance Rare quality ones to better match their rarity tier.

Arcane Items: With changes to Warhammer 3 Winds of Magic system, a lot of Arcane items ended up with very weak effects.
Many Uncommon and Rare quality Arcane now items have had additional effects added fitting for their slot and their tier, such as "lower Cooldown to all spells", "Winds of Magic costs reduction" or other similar effects.

Cathay Caravan Items: While most items gained from caravans felt like they had the correct balance, some others felt really lackluster.
Now some of the underpowered items have had increases bonues or new effects added, while the better ones left untouched.

Items for Legendary Lords have all recieved adjustments for all factions.

Includes a effect scope fix for followers that grants 'post battle' bonuses such as "post battle loot +x%", these effects should now function regardless if equipped on a lord or an embedded agent.

Much as with vanilla Warhammer items, they are not equal in value and thus each rarity tier still will have outlayers on both ends.
The goal with this mod is to keep the gap within each tier somewhat balanced, making sure they aren't outclassed by lower tier items, as well as making more items feel worth equiping thus help boost variety.

For improvements and adjustments to equipable banners please see my Improved Banners mod dedicated to that: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2795572913

This mod does not alter any of the Daemon Prince items and thus is compatible with any other mod that does so.

Should be fully Save game compatible to turn on or off without issues.




____Immortal Empires factions implementation progress____

- All shared generic followers rebalanced.

- All Warhammer 3 factions followers and items rebalanced.

- All Warhammer 2 factions followers and items rebalanced.

- All Warhammer 1 factions followers and items rebalanced.


____Future plans____

Include and adjust all existing items, followers, LL items and set bonuses that are in need of rebalancing



____Known Issues____

N/A



___________________

If you like my mods and like to support me then feel free to send a tip trough the link below.
[paypal.me]
172 Comments
Choyi  [author] 21 Sep @ 2:43am 
@LuisGRM Yes they are included, same as with Tomb King and Dwarf crafted items as well as Skaven and Dark Elf dilemma items.
LuisGRM 20 Sep @ 7:27pm 
Hi, I love your mod, but I have a question: Does your mod also modify items obtained with the High Elves through the VAUL Invocation rite?
I think they're too weak to be gold.
Arkandos 28 Aug @ 3:12pm 
That worked, gods damned steam not being able to keep track of versions.
Choyi  [author] 28 Aug @ 3:06pm 
@Arkandos try unsub/resub to force steam to update the mod for the latest version.
Arkandos 28 Aug @ 2:44pm 
Still crashes for the live version.
Revjak 28 Aug @ 11:11am 
Thx for the quick workaround
Choyi  [author] 28 Aug @ 5:50am 
@Revjak mod now works for both beta and live.
Made a workaround by temporarily removing the effects that are incompatable between version, the effects will be re-implemented once 6.3 is the live version.
Revjak 28 Aug @ 5:36am 
Ok thx
Choyi  [author] 28 Aug @ 5:33am 
@Revjak it's due 6.3 changes making it incompatable with earlier versions, I'm trying to find a solution that works for both live version and the beta.
Revjak 28 Aug @ 5:32am 
After your update it is not longer working with 6.2.2