XCOM 2
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[WOTC] Cautious Moving
   
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24 Apr, 2022 @ 6:00pm
23 May, 2022 @ 11:20pm
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[WOTC] Cautious Moving

In 1 collection by davidtriune
davidtriune's Favorite mods for XCOM 2
159 items
Description
Soldiers really need to watch where they're going, dontcha think?

Cautious Move is bound to the left mouse button: Anytime your unit sees he's about to cross a detection zone (including destructible tiles), he'll stop dead in his tracks. Avoid accidentally being detected, save yourself much misery!

How it works
You click on a tile, which creates a path. Unit checks every square on the path. If a tile on the path is within an enemy detection zone, it checks if that enemy was seen on a previous tile. if it was, then the unit will stop before alerting them. There are times where you turn a corner and the enemy sees you first. This is intentional. So you still have to be careful with your movement.

Your unit will always try to stop outside of the enemy's detection range, and not regard stealth benefits from Peek From Concealment or Crouch Lower, so you will have to move normally to utilize those benefits.

Let me know if binding to left click is a bad idea since it might make it harder to select units with it. So far I have not had issues though..
Popular Discussions View All (1)
0
29 Jan, 2023 @ 12:57pm
Gremlin & Spark Bit Bug
45fg45
36 Comments
LightenedDark 3 Jul, 2024 @ 10:21pm 
Nope! Crashes with: "StopDropAndRoll.Default__X2Ability_DefaultAbilitySet_Mod
Function XComGame.X2Ability_DefaultAbilitySet:OverwatchTargetEffectsCondition:007F"
So I'm using https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1133528728 instead
LightenedDark 25 Jun, 2024 @ 4:50pm 
Will this function with the redux instead? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3002469584
RoxeusRose 9 May, 2023 @ 1:40pm 
Hay posibilidad cambiar a otro botón ? porque apenas lo probe no podía ni seleccionar habilidades porque siempre se movía control+ clik capas ?
Firzen777 27 Jan, 2023 @ 4:14am 
I'm having a few issues with having left click as the way to move the solders.

When the xcom game is not the active window (I have two screens) and I left click on my xcom game to get it active again, it will carry that left click through and make me move on where ever I had clicked, frequently misplacing me.

Also running this with the mod [Misclick Confirm WOTC] results in being unable to left click any ability on the bottom of the screen as cautious moving is making false positives for moving in the open, triggering a misclick confirm warning message. The warning message only comes up when I attempt to move in the open but trying to do any left clicking on skills throws warnings if the tile under the skill icon itself is open. Using left click to select a skill might be triggering the possibility of moving even when i'm left clicking a skill?

Is it possible to change it from left click? Is Shift+Right Click, middle mouse, a custom key or some sort of toggle possible?
Undying 17 Oct, 2022 @ 5:32am 
In LWOTC this mod disables the Chosen and Alien Ruler "reaction" . The animation starts but they stay in one place.
DarkRed'sRevenge 5 Aug, 2022 @ 10:10am 
Great, but now that it's bound to left click you will always have a chance to missclick. Add it as movement for concealment only to right click instead and it will be perfect.
davidtriune  [author] 23 May, 2022 @ 9:31am 
@Nox Oculus right so I suggest still moving with 1AP, so you get a 1AP headroom in case you mess up your first movement.

the number of squares moved is calculated just like normal movement, so letting you move with remaining squares would be cheating.
Nox Oculis 23 May, 2022 @ 9:19am 
Yes I tried and your mod is still active
I'm not unhappy, I say that as your video shows 21/24 sec (and in my game)
in the 2nd movement the soldier stops before the planned initial point,
at the level of the undiscovered tree certainly, but without shelter and unable to move (and I do not use infinite movements as in your video) there must be a free movement with the remaining squares. (on your video behind the tree at 1 a box would be enough)
davidtriune  [author] 23 May, 2022 @ 8:53am 
@Nox Oculis not sure what you are unhappy about. Are you judging by the video only or have you actually played the mod? Normally you would only use 1AP to move at a time, so that makes it even safer to move with this mod.
Nox Oculis 23 May, 2022 @ 8:18am 
At the end of the video, the first movement is just 2 squares before the tree, on the video it stops next to the tree, so it is blocked uncovered on the 2nd movement.
I play Lwotc if advent come to him he will die
Note: the author uses infinite movements in these videos