Total War: WARHAMMER III

Total War: WARHAMMER III

2,180 คะแนน
AI General 3
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รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
battle
แท็ก:  mod
ขนาดไฟล์
โพสต์
อัปเดต
1.987 MB
24 เม.ย. 2022 @ 1: 29pm
25 มี.ค. @ 4: 32pm
37 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
Now with configuration options for different end-of-battle chasing!

Delegate control of some or all of your units to an AI General during battle. You can select which units AI General should control.

Tested in single-player. What about Multiplayer?
AI General 3 is not as polished in multiplayer as it is single player, and not all players can use it at once. For details or to report multiplayer issues multiplayer, see the multiplayer discussion.

Is AI General 3 smart?
AI General III is not smart, but it can command many units at once. This might be helpful for controlling basic units while you micro high-value units. Or it might be helpful if you don’t sweat the battle's outcome and want to have a relaxed experience while you enjoy the spectacle.

Do not expect AI General to perform better than the game's AI on normal difficulty unless you help it. Even on normal difficulty, there are situations where this mod performs worse than the enemy AI.

AI General uses the game's AI Planner (with a few exceptions). I don't think the AI Planner is the same as the enemy AI (except for in some quest battles?). It comes with a warning that “It is not recommended to try and use ai planners during siege battles...” It's not very aware of complicated situations like quest battles. Some players choose to use AI General in these situations anyway because they find it helpful. Be aware that doing so is experimental.

Hotkeys
During battle, this mod reacts to the hotkeys for "Save Camera Bookmark 1" through 7. You can set these to whatever key combination you'd like in the game settings.

Save Camera Bookmark 1 (Shift+F9) - Set AI Selection. Cancels any previous AI control, then gives any currently selected units to the AI. If all units are given to the AI, your reinforcements will be given to the AI, too.

Save Camera Bookmark 2 (Shift+F10) - Set AI selection (reversed). Cancels any previous AI control, then gives everything in your army to the AI *except* the current selection. This also gives reinforcements and summoned units to the AI.

Save Camera Bookmark 3 (Shift+F11) - Turn Audio On/Off for Unit Responses.

Save Camera Bookmark 4 (Shift+F12) - Turn On/Off giving summoned units to the AI.

Save Camera Bookmark 5 (no default) - Turn On/Off giving to the AI all units that recover from routing or rampaging.

Save Camera Bookmark 6 (no default) - Keep your current AI selection (if any) and only turn on/off AI control for the currently selected units. If your selection has some units under AI control and some under your control, it will cancel AI control for all the units selected.

Save Camera Bookmark 7 (no default) - Override the AI temporarily. AI General will resume command when the units are idle again.

How will I know that AI General 3 is enabled?
During battle, there is a new AI button on the bottom right, next to the button that hides your unit cards. If you select some units, the button should become enabled. The button does the same thing as the hotkey for Save Camera Bookmark 6 (see above).

If this mod is not working, try these troubleshooting steps.

Optional Configuration
You can use MCT or a text file, as explained here.
If you want to use or submit a translation of config settings, see the submitted and example translations.



Compatibility

This should be compatible with most well-made mods, including new units, overhauls, etc. The exceptions:

  • Other mods that issue orders during battle require a function to avoid conflicting instructions.
  • If the mod creates a new transformation ability, it helps to have something like these short and easy transformation submod examples. (If you don't have a script like this, it's not a big deal. AI General will just treat the transformation as though it was a summoned unit instead.)

Known Issues and Important Notes
  1. Some report occasional crashes during siege battles. It is safer not to use this in siege battles.

  2. This mod only controls units. You are in charge of any army abilities or building fortifications.

  3. This mod sometimes does stupid things. For example, AI General 3 often keeps lords out of melee (especially magic users). I recommend you maintain manual control over high-value characters.
    For weird transformation behavior, consider also using these mods for the Changeling and the Jade Dragon

  4. AI General messes with fire-at-will and skirmish commands for units it currently controls. This can cause bad use of move-while-firing units including missile cavalry.

  5. Some users report some ranged units stutter-step into melee. They say that turning on guard mode helps reduce this behavior.

  6. Idk how much the AI Planner considers terrain, but it is terrible on some maps, especially with artillery.

  7. AI General often ignores enemy units that are taking severe damage from daemonic instability or undead crumbling. When this happens, you can either:
    • Let the unit crumble. It will probably die on its own eventually, or
    • Take back control of some of your units and finish it off yourself.

  8. In Survival Battles, the AI does not understand what to do between waves. Take manual control of your army to capture the objective and wait for the next wave.

  9. During minor settlement battles, the AI might not let you release control of individual units once they start passing through a chokepoint. If this happens, either:
    • Just let the unit do its thing, or
    • Take back control of *all* your units by pressing Save Camera Bookmark 1 (Shift+F9) with no units selected. Fight the battle manually.

  10. AI General 3 does not have a UI indicator for the Rout and Rally hotkey (Sv Camera Bkmark 5). If you usually use that hotkey, you might want to turn it on with configuration instead.

  11. Unit abilities are not currently used after victory is declared.

Acknowledgements
Hambango created the initial versions of AI General 1 and 2, which paved the way for this mod. Decomposed was the steward of AI General 1 and 2 on Steam for years before I got involved.

The modding community is great, including Da Modding Den[discord.gg], RPFM[github.com], and many others.

I appreciate those at CA who work on and communicate about AI[www.totalwar.com], QoL features, and moddability. Your work matters to me.

A big thank you to those that gifted me these games and dlc.
กระดานสนทนายอดนิยม ดูทั้งหมด (12)
6
22 มิ.ย. 2024 @ 4: 16pm
For paperpancake concerning Orion CTD
Naustghoul
16
19 พ.ค. @ 11: 08am
Walled Siege Battle Crash?
paperpancake
6
13 ธ.ค. 2024 @ 2: 35am
Why use AI planner?
Cairn Trenor
826 ความเห็น
Kniggar 16 พ.ค. @ 10: 56pm 
Does AI General utilise bound spells, say for Greater Daemons? AKA Blue Fire?
xRevolution91 1 พ.ค. @ 5: 19pm 
@paperpancake I really like your mod. I was wondering if you could make the same mod like this also for Total War: PHARAOH DYNASTIES

I have noticed it lack some mods over there and this is one of the major mods that I have been using. Especially when the opponents are routing at the end of the battle.:steamhappy:
wrought82 27 เม.ย. @ 5: 58am 
Any way to make it not enable skirmish mode? i really want to use it to deal with 2nd half of the battle but atm a single melee unit can completely shut down most of my army...
Aten 17 เม.ย. @ 3: 31am 
@Gingusa - There is a discussions thread just above on the topic to check for information, been an issue for afew years.
Aten 17 เม.ย. @ 3: 30am 
@Gingusa - Paper has mentioned it, and it is a listed known issue that sieges using this mod can cause a crash, probably to do with pathing, as the mod does not use the same AI as the enemy AI would.

Best and so far only solution to be safe is to manually fight or auto resolve sieges, only time I’ve had a crash with it too.
Gingusa 17 เม.ย. @ 2: 40am 
lol i selected my empire knights 3 flying and 3 warrior priest on the ground just inside the wall of a siege and instantly crashed when i gave them to the general
The Lady Elce 6 เม.ย. @ 9: 19pm 
No they do stuff, it must be a hotkey issue or keyboard issue on my end, thank you
paperpancake  [ผู้สร้าง] 6 เม.ย. @ 6: 49pm 
@Lady Elce (Alternatively, if the button looks like it's working but the AI doesn't do anything with your units, or if it doesn't let you take back control when it's supposed to, that would instead suggest that the problem is a script break, possibly in another mod.)
paperpancake  [ผู้สร้าง] 6 เม.ย. @ 6: 44pm 
@Lady Elce Oh, good! In that case, it might be worth checking your hotkeys and setting them again. It's rare, but a few people have reported that sometimes an update messed with their hotkeys, or that the hotkeys didn't work with certain keyboards. (I've never had it happen to me, so if anyone reading this has more info, please share.) Since you use MCT, it might also be worth resetting the hotkey options in MCT. I hope that at least one of those things wind up fixing the hotkey issue for you.
The Lady Elce 6 เม.ย. @ 6: 24pm 
Yes the button works, I have always used hotkeys so did not check it