Total War: WARHAMMER III

Total War: WARHAMMER III

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Ultra Aggressive & Smart AI
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Tags: mod
File Size
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502.380 KB
21 Apr, 2022 @ 4:28pm
20 Sep @ 7:17pm
97 Change Notes ( view )

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Ultra Aggressive & Smart AI

In 1 collection by Hecleas
Hecleas Mods WH3
13 items
Description
COMPILATION

Here is a link of the compilation of all my AI mods
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2905096541

AGGRESSIVENESS

The intelligence, aggressiveness, behavior, tactical movements, decisions of the AI ​​has been completely revised, it will no longer be inactive, will seek to conquer the world, you attack as soon as possible.
He will not do suicidal action, but will do anything to decimate your army and settlements, be careful and strategic, because the AI ​​will not give you gifts this time.
The goal of the mod is to really have the feeling of playing against a human, who analyzes the strategic positions, the power of the enemy against him.
Knowing how to fall back when necessary and persist as soon as possible.
Let them protect its threatened borders and go and confront it as soon as possible.
I specify that the aggressiveness is adapted for the hardcores players. AI is genuinely violent, more so than any other mod.

Details:
-The AI ​​is no longer inactive, each turn it will make sure to play intelligently and be efficient, to move strategically, like a game of chess where each piece moved is important.
-Now you will have the feeling of playing against a human player and not an AI
-The AI ​​now has a better analysis of enemy forces, it will fall back, put pressure or attack at the right time.
-The AI ​​will be much more aggressive and will seek to conquer the whole world.
-Suicidal attacks have been fixed and will never happen again.
-The AI ​​no longer leaves all its armies unnecessarily on a capital from the start to the end of the game, it now distributes its forces where the threat is present and where it wishes to concentrate its attacks.
-AI will read your moves even better
-Suicidal attacks on colonies no longer exist, the value judgment has also been adjusted and the AI ​​will come to attack or besiege you with the necessary forces.
-Many other details have been adjusted



-No bonus added
-Savegame compatible
-Compatible with SFO & Radious
-Load before main mod

This will make your campaign the most eventful, the most complicated, the most aggressive, the most bouncy.
The goal is just to improve it, make it more lively and adapt it to hardcore players who are tired of the ease and inactivity of a normal campaign.
Your feedback is welcome, as are your ideas, if there is a small bug or something else.

Good luck, you will need it...

[paypal.me]To support me in my work of more than 1000 hours and to continue to take the time to always improve the AI, your donations are welcome and will help me a lot, thanks!

My personal discord https://discord.gg/xmYF6TRmeF
Big project I'm working on TW Troy: Aegean Mythos (Age Of Mythology) That we will surely migrate to TW Pharaoh https://discord.gg/zCSR3sYfcX
652 Comments
anian 15 Oct @ 11:49am 
having the same issue with ai refusing to attack major settlements (using sfo and other mods, but theoretically this is the only mod which should affect campaign ai) I teleported 4 dwarven armies next to chaos dwarves settlement and they refused to attack it. when I teleported a lord with a single artillery piece, that "army" + 3 dwarves armies could take the settlement in auto resolve with low casualties.
Salv 12 Oct @ 11:08pm 
I do wonder if this mod makes the old world ordertide more likely. Every single game ive played, empire factions, dwarves and/or kislev (or any combination) take over the entire place. Makes playing vamp counts etc. extremely brutal!
Insane Ruffles 4 Oct @ 3:50am 
What is the difference between this and the Hecleas Ai Mod?
Salv 26 Sep @ 8:44pm 
I can confirm I have seen the AI stand around settlements they could easily take with multiple armies against myself and other AI. I dunno if that's from this mod or vanilla behavior though
Valdor 9 Sep @ 10:49am 
seems the AI just surrounds and then raids settlements suddenly now despite having sometimes a dozen armies in range to attack. And not just vs the player, its happening in every circumstance ive seen so far in 100 turns
knight 3 Sep @ 8:00am 
某些电脑AI军队会莫名其妙离开自己的领土,甚至跨越半个地图到另一个地方?
DeaDBreaD 29 Aug @ 12:31pm 
Does the new AI strength & threat assessment setting in the campaign options effect this mod in any way? Turn it on/off/doesnt matter?
Louie04k 25 Aug @ 1:15pm 
what did the update today do?
Go0lden_Archer 25 Aug @ 9:42am 
Loving this mod, finally can see AI actually doing something instead of sitting at its settlement with all those armies.

The only thing is... Is it normal AI behaviour that sometimes AI factions (especially weak ones) declare war on me? I have 1 or 2 on the balance of power in diplomacy, and that AI maybe got 2 armies, yet they declare war on me...?
Hecleas  [author] 22 Aug @ 6:56am 
Changelog / Expected results:
- Less passive AI
- AI no longer hovers on settlements after 100 turns (if this is still the case for you after the update, let me know, I'll adjust my values ​​accordingly)
- More opportunistic AI
- Much more aggressive AI
- AI defends better
- AI attacks what is closest to it first, not its priority enemy as before, which could create inconsistencies.
- To make the AI ​​even more calculating and analytical, I increased its computational load. It will be smarter than before (logically), but turns may be slightly longer because it calculates all the possibilities even more.
- Some new lines added were poorly configured (while we waited to discover the results it gives).
Everything should be very well balanced now.