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Rapporter et oversættelsesproblem









I'd see two ways of how to implement it, first with another widget, using the dropdown menu to select which weapon to eject the ammo from, or, the option you put forth, from inventory, though not via rightclick maybe, but via another button in there - maybe.
I prefer the second way, though I never looked into how that inventory window can be modified...that'd be a new thing to learn.
Will consider it, no promises on when I can get around to it though or whether it is possible the way I imagine it...
Well, if there's an issue of immediate reload attempt, then maybe just add the option to do it from inventory in the right click drop down menu?
I was thinking about implementing that option when I made the mod, but couldn't see any case in which it would be useful. The pawn would instantly reload the weapon unless you disallow such somehow
I have all Vanilla Expanded and Weapon Tech weapons and it works fine for me
Might be a good idea to add a search bar though...
(sorry for any fault in my english , i can try and rephrase/add info if need be)
also amazing mod btw
Fixed ammo recipes not being removed from workbenches (e.g. when using VFurE - Production), also removes recipes from Yayo's Combat itself if ammo is disabled
Added icons to ammo and weapon settings
---
Alright, recipes should be removed properly now.
This is actually also a problem with the base mod - its recipes will show up on the benches when using VFurE - Production as well, but there's not much I can do about it, since using the Addon mod without ammo is quite pointless, still I added functionality to remove all ammo recipes if ammo is disabled.
Hope it works fine.