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(tested with Luciferium and Psychite Tea, made sure they were loaded onto a pack animal before the caravan left the map, then set the drugs to be taken 10x a day, the caravaneers immediately started taking them off map)
I'd have thought that pawns take drugs during a caravan from the overall caravan inventory regardless of who carries them though?
The distribution method looks through all pawns in the caravan, checking the "Assign"-tab and drug policy assignments, counting up what each colonist should have.
Then it looks through all inventories of any pawn in the caravan (colonists, prioners, animals), counting what everyone does have.
And finally it distributes the available items as best as possible.
In other words, it only comes into play when a caravan enters a map (spawns into a map).
No idea why it would cause the issues you mention...
Also Jobgiver is giving reload weapon errors making pawns freeze too putting away and taking out their weapon when wielding melee (that too didn't happen before) therefore i suspect this is a mod conflict sadly.
Either way ill be sure to use this mod when i start a run without CE in the near future
however i want to clear up a few things i am not complaining nor am i demanding a ce patch from anyone, i tired doing it myself its quite hard, im also not much of a coder my carrer ended much sooner than id like for less than nice reasons.
I do know that ce used to be REALLY incompatible with almost everything but its not nowdays and there's a huge list of things it works with and more patches are added semi regularly wich is great ofc and the CE team is doing wonders (ofc so are the people who also do them)